How? It follows the 1-1 ration they generally utilize when upgrading cards in general. And the point of it is to have a ridiculous card that you earned.
The overall formula used in other game modes of Madden does not correspond with MUT. The MUT overall is often way higher than a player with those ratings would be on a regular team in Madden.
No. For power ups, EA has actively decided what the ratings should be at each tier. Are you suggesting they do that for every player in the game? If so, I have misunderstood your first post. I think EA would be too lazy to go through that for every player.
Its formulaic, its really simple. Same way chemistry adds +1 speed, -1 acceleration.
Take a Quarterback for example, instead of adjusting everything lets say only core QB attributes and physical attributes. They have the resources to pull it off. Chemistry and Power Ups have proven this.
There is no way EA could set that up without absolutely ridiculous cards being the result. No thanks.
How? It follows the 1-1 ration they generally utilize when upgrading cards in general. And the point of it is to have a ridiculous card that you earned.
The overall formula used in other game modes of Madden does not correspond with MUT. The MUT overall is often way higher than a player with those ratings would be on a regular team in Madden.
IDK if you noticed, but powerups work almost exactly this way.
Edited by SirInge
No. For power ups, EA has actively decided what the ratings should be at each tier. Are you suggesting they do that for every player in the game? If so, I have misunderstood your first post. I think EA would be too lazy to go through that for every player.
Its formulaic, its really simple. Same way chemistry adds +1 speed, -1 acceleration.
Take a Quarterback for example, instead of adjusting everything lets say only core QB attributes and physical attributes. They have the resources to pull it off. Chemistry and Power Ups have proven this.