Had another thought after reading a thread on the frustration of playing H2H online. I'm sure there are plenty of members in the community who, like myself and the OP in the thread I was reading, are about average players and stick mostly to solos and solo battles because H2H can be overwhelming, or takes a lot of time to learn the nuances of adjustments and such - plus be able to read a formation, decipher a player's tendencies and make those adjustments in 9 seconds or worse, no seconds when someone is running hurry up.
My suggestion: Unranked H2H. Matchmaking using number of online games played and team OVR as parts of the criteria - that way both players are at about the same experience level and 70s rated players aren't chasing after a bunch of 90s
Rewards can be given out for winning an unranked championship but keep them low enough to not attract people wanting to exploit the system & attractive enough to make it satisfying for participants.
Had another thought after reading a thread on the frustration of playing H2H online. I'm sure there are plenty of members in the community who, like myself and the OP in the thread I was reading, are about average players and stick mostly to solos and solo battles because H2H can be overwhelming, or takes a lot of time to learn the nuances of adjustments and such - plus be able to read a formation, decipher a player's tendencies and make those adjustments in 9 seconds or worse, no seconds when someone is running hurry up.
My suggestion: Unranked H2H. Matchmaking using number of online games played and team OVR as parts of the criteria - that way both players are at about the same experience level and 70s rated players aren't chasing after a bunch of 90s
Rewards can be given out for winning an unranked championship but keep them low enough to not attract people wanting to exploit the system & attractive enough to make it satisfying for participants.