Quote from PTdangerous >>
They aren’t fun seems like they either play like gods or like cupcakes and grinding for most points/yards possible gets real old real quick
Well the problem with using DDA in things like this isn't that they use DDA. Sure make solos harder, make them hard to get rewards... don't think many would complain about that very much. We get that they can't make these too easy and get that they have to use AI code to up the level.
The problem with how DDA is implemented is the rigging of certain aspects. For instance fumbles in the red zone for no reason... users can't help or fix that and makes your experience feel helpless. Or take having an insanely hard game playing on the same level that you just beat handily 3-4 games in a row. It isn't that something is too hard that makes people mad it is the obviousness in the inconsistency that forces people to play these "fake" games.
Quote from PTdangerous >> They aren’t fun seems like they either play like gods or like cupcakes and grinding for most points/yards possible gets real old real quick
Well the problem with using DDA in things like this isn't that they use DDA. Sure make solos harder, make them hard to get rewards... don't think many would complain about that very much. We get that they can't make these too easy and get that they have to use AI code to up the level.
The problem with how DDA is implemented is the rigging of certain aspects. For instance fumbles in the red zone for no reason... users can't help or fix that and makes your experience feel helpless. Or take having an insanely hard game playing on the same level that you just beat handily 3-4 games in a row. It isn't that something is too hard that makes people mad it is the obviousness in the inconsistency that forces people to play these "fake" games.