In terms of success they are, as much as it sucks, if they win doing it then they are successful. If ya see what I'm saying. I'm certainly not saying they have skill and their style of play takes skill, but they can win playing that way sometimes so in the end they accomplish their goal.
Its all about loot. Its like kids playing the old time PC RPGs that found out they could jam a coin into the keyboard to have a task repeat so they could come back hours later full of loot. Its a "cheat code" mentality of people that would rather go around the game than to actually play it. As sad as it is, I don't see it going away anytime soon.
Seems to me that EA could easily remedy it with AI. 10 players are non-user. Those players are already supposed to have varying levels of "awareness", so why not have that impacted each time a play is repeated ... or at least after 3-4+ times making it increasingly less effective. If we are already trusting that 10 of our 11 players have a brain, I shouldn't need a secret decoder ring to get a FS to break on a rollout corner instead of stopping at the same place short of the sideline after seeing the play 27 times ... or for a coverage linebacker to break backwards a few feet instead of standing flat footed while its the ball whizzes by his head the same way each time. Even if it that reaction is eventuality so good that its less realistic after the 15 repeat, it'd be no less realistic than that player making the same misread every single time. I don't think EA will address it. I think its a calculation. Anybody that is desperate enough to bore themselves and dumb down the game to 2 plays, is a) desperate enough to spend money, and b) emotionally fragile and would quickly take mommy and daddy's pack money to Fortnight if they got frustrated. EA doesn't want to push those folks from the marketplace. Losing the casual players who get frustrated doesn't cost them any money.
Yo so this is actually mad interesting to read ok so don’t get me wrong, with bad D stretch will blow you up or a run will just break and no matter what rollout corners will beat zones unless the presses third doesn’t pullback too far or it’s manned and not a zone....but a few games ago a dude spammed strong form. Stretch with 2 min left in the half he always seemed to have perfect blocking BUT. He tried again after to spam and the ONLY ADJUSTMENT I made was I slanted the d line toward the play and he only got 8 yards on it rest of the game. In a single drive I don’t think AI will smarten up but the next drive it’s almost like their waiting on it sometimes so I agree awareness doesn’t play as much of a factor but I do think it’s there as long as you put your boys in a position to make a play
well, the comparison (if i interpreted it right) wasn't a matter of success, but of virtue... while the kid surviving for however long was virtuous, the people getting him killed were not.
In terms of success they are, as much as it sucks, if they win doing it then they are successful. If ya see what I'm saying. I'm certainly not saying they have skill and their style of play takes skill, but they can win playing that way sometimes so in the end they accomplish their goal.
Its all about loot. Its like kids playing the old time PC RPGs that found out they could jam a coin into the keyboard to have a task repeat so they could come back hours later full of loot. Its a "cheat code" mentality of people that would rather go around the game than to actually play it. As sad as it is, I don't see it going away anytime soon. Seems to me that EA could easily remedy it with AI. 10 players are non-user. Those players are already supposed to have varying levels of "awareness", so why not have that impacted each time a play is repeated ... or at least after 3-4+ times making it increasingly less effective. If we are already trusting that 10 of our 11 players have a brain, I shouldn't need a secret decoder ring to get a FS to break on a rollout corner instead of stopping at the same place short of the sideline after seeing the play 27 times ... or for a coverage linebacker to break backwards a few feet instead of standing flat footed while its the ball whizzes by his head the same way each time. Even if it that reaction is eventuality so good that its less realistic after the 15 repeat, it'd be no less realistic than that player making the same misread every single time.
I don't think EA will address it. I think its a calculation. Anybody that is desperate enough to bore themselves and dumb down the game to 2 plays, is a) desperate enough to spend money, and b) emotionally fragile and would quickly take mommy and daddy's pack money to Fortnight if they got frustrated. EA doesn't want to push those folks from the marketplace. Losing the casual players who get frustrated doesn't cost them any money.
Yo so this is actually mad interesting to read ok so don’t get me wrong, with bad D stretch will blow you up or a run will just break and no matter what rollout corners will beat zones unless the presses third doesn’t pullback too far or it’s manned and not a zone....but a few games ago a dude spammed strong form. Stretch with 2 min left in the half he always seemed to have perfect blocking BUT. He tried again after to spam and the ONLY ADJUSTMENT I made was I slanted the d line toward the play and he only got 8 yards on it rest of the game. In a single drive I don’t think AI will smarten up but the next drive it’s almost like their waiting on it sometimes so I agree awareness doesn’t play as much of a factor but I do think it’s there as long as you put your boys in a position to make a play
well, the comparison (if i interpreted it right) wasn't a matter of success, but of virtue... while the kid surviving for however long was virtuous, the people getting him killed were not.