well, was the $7000 spent without the knowledge (or suspicion) of this technology's existence? Or its use in Madden Mobile?
I mean, I get it, it does feel unjust that they aren't more clear about what they are doing. But, I'm not spending money on the game, based on an idea of predictability based on card stats. I spend money on the game because it's exciting to get new things, and it's still fun to play the game.
But there are some of us who spent over 7 thousand dollars on MM20 for example. And many do spend much more.
Also. This technology. Do you know who just so happens to hold the patent on it?
U.S. Patent no. 10,286,323: Dynamic difficulty adjustment
You can verify. But it just so happens to be Electronic Arts. The same folks who denied it's use or existence for years
http://patentarcade.com/2020/03/u-s-patent-no-10286323-dynamic-difficulty-adjustment.html
well, was the $7000 spent without the knowledge (or suspicion) of this technology's existence? Or its use in Madden Mobile?
I mean, I get it, it does feel unjust that they aren't more clear about what they are doing. But, I'm not spending money on the game, based on an idea of predictability based on card stats. I spend money on the game because it's exciting to get new things, and it's still fun to play the game.