I like the overall idea. Remove the marketplace, give everything a starting exchange value, and make the value degrade over time at something like 5% every 2 weeks until it hits rock bottom prices. We'd remove the fake auction house and have something akin to a NPC vendor in most roleplaying games. The main danger to something like this is that prices would be dictated by EA and not by fair market, and they know exactly how much currency everyone has and how to manipulate the market to encourage pay-to-play.
Example: Let's say they look at their data and decide that after the Campus Heroes promo, the average player in a top 100 competitive league has ~10 million coins liquid. They'd make LT cost something like 25m to buy after the promo, and put coin packs in the store. You either spend money, or give everyone else +2 OVR. I still think I prefer this idea to what we currently have, but it's not without its dangers.
I like the overall idea. Remove the marketplace, give everything a starting exchange value, and make the value degrade over time at something like 5% every 2 weeks until it hits rock bottom prices. We'd remove the fake auction house and have something akin to a NPC vendor in most roleplaying games. The main danger to something like this is that prices would be dictated by EA and not by fair market, and they know exactly how much currency everyone has and how to manipulate the market to encourage pay-to-play.
Example: Let's say they look at their data and decide that after the Campus Heroes promo, the average player in a top 100 competitive league has ~10 million coins liquid. They'd make LT cost something like 25m to buy after the promo, and put coin packs in the store. You either spend money, or give everyone else +2 OVR. I still think I prefer this idea to what we currently have, but it's not without its dangers.