As I’ve said before, I play “mut” more as a strategy game. Refs for game play. So I’m personally happy if a player can get hurt for multiple games and it cost tp to speed up recovery. The strategy of buying cards with high injury rating and stamina rating, subbing out tired players, subbing out starters in the 4th, spending a few minutes a day sniping cards for tp. Having to think twice before trying to run with a qb, or spinning with a fragile hb, or deciding to take on a safety with a wr. Game by game injuries wouldn’t work, as is, I’d say only 15% of my games go to the very end. That’d drop to 2%. Run with Vick, injure him, quit.
all this being said it’s only good if you like the strategy of mut. Otherwise this is a horrible idea. You should be able to attempt to truck kam with marino with only a fumble chance then quit with no consequence if I recover the fumble.
As I’ve said before, I play “mut” more as a strategy game. Refs for game play. So I’m personally happy if a player can get hurt for multiple games and it cost tp to speed up recovery. The strategy of buying cards with high injury rating and stamina rating, subbing out tired players, subbing out starters in the 4th, spending a few minutes a day sniping cards for tp. Having to think twice before trying to run with a qb, or spinning with a fragile hb, or deciding to take on a safety with a wr. Game by game injuries wouldn’t work, as is, I’d say only 15% of my games go to the very end. That’d drop to 2%. Run with Vick, injure him, quit.
all this being said it’s only good if you like the strategy of mut. Otherwise this is a horrible idea. You should be able to attempt to truck kam with marino with only a fumble chance then quit with no consequence if I recover the fumble.