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Single thread,
baynit1

I feel bad for anyone who doesn't see the momentum based script....

whatever 3 letter acronym you want to call it...  that's what it is..  By definition it's certainly not DDA...  

I'm under the impression DDA is a system that automatically will keep the game close for both players....  This isn't what it is...

think of it like one of those choose your own adventure books from your childhood...  (the older people might know what I mean)...  

The momentum can be shifted by each player meeting a certain set of requirements.  You seriously need to be a brainless buffoon to not see this..

So you see EA have gotten around saying they don't use DDA because it's not really a rubber band effect which is what DDA is designed to do..

It's a momentum based system like I said that either player can pull the momentum in your favor by meeting certain requirements..  If player A seizes momentum early in the game and player B never hits the requirements to swing it back then well the score can get out of hand...