Quote from jcsteel66 >>
Best/Most Important (to me):
Escape Artist -- crucial for my Vick to be able to escape pressure, throw on the run, and throw the ball away to avoid sacks.
Bruiser -- allows Bo to run throw and over people. You have to time the Stiff Arm better, but it's still great.
Edge Threat -- quicker pass rush wins for your edge rushers are very important when you actually force your opponent to pass.
Finesse/Power Specialist -- I like this as a complement to Edge Threat, as, again, you're looking for faster pass rush "wins."
Quote from jcsteel66 >> Best/Most Important (to me):
Escape Artist -- crucial for my Vick to be able to escape pressure, throw on the run, and throw the ball away to avoid sacks. Bruiser -- allows Bo to run throw and over people. You have to time the Stiff Arm better, but it's still great. Edge Threat -- quicker pass rush wins for your edge rushers are very important when you actually force your opponent to pass. Finesse/Power Specialist -- I like this as a complement to Edge Threat, as, again, you're looking for faster pass rush "wins."