MaddenPimp Says(tm): Dear, EA, I’m more than willing to give you my money...
...If you produce a fun, mobile football game, keep it fresh with relevant content, execute with some professionalism, and deliver it with thoughtful user experience.
I’ve proven this, in every previous season, where I spent WAY TOO much money but it was so fun, I had to try to run with multiple accounts.
I have one account now. I barely spend $ though I have spent a very little even though i swore I wouldn’t earlier in the year when it was clear you delivered truly the worst gameplay and game mode (OD) since Madden Mobile started.
The continued absolute poor execution though is crazy. The number of issues that you introduce every week (day?) is really way too much. For all the devs and UX folk in the community, the clear lack of dev discipline and basic mobile UX principles in your delivery is poor. For all the regular users too.
If you want, at least, my money in the future, clean up the UX design methodology/be purposeful and consistent, get rigorous about your dev methodology (because it’s not QA misteps alone) and test the way we use the game before slipping new crap in the game before a weekend.
...If you produce a fun, mobile football game, keep it fresh with relevant content, execute with some professionalism, and deliver it with thoughtful user experience.
I’ve proven this, in every previous season, where I spent WAY TOO much money but it was so fun, I had to try to run with multiple accounts.
I have one account now. I barely spend $ though I have spent a very little even though i swore I wouldn’t earlier in the year when it was clear you delivered truly the worst gameplay and game mode (OD) since Madden Mobile started.
The continued absolute poor execution though is crazy. The number of issues that you introduce every week (day?) is really way too much. For all the devs and UX folk in the community, the clear lack of dev discipline and basic mobile UX principles in your delivery is poor. For all the regular users too.
If you want, at least, my money in the future, clean up the UX design methodology/be purposeful and consistent, get rigorous about your dev methodology (because it’s not QA misteps alone) and test the way we use the game before slipping new crap in the game before a weekend.