Only positive is that it sounds like promo masters and similar players won't have any variation. But now there could be as much as 16 cards for 1 player, with only 1 one them being the perfect fit for your team.
Quote from SWiFT_Curry >> Only positive is that it sounds like promo masters and similar players won't have any variation. But now there could be as much as 16 cards for 1 player, with only 1 one them being the perfect fit for your team.
Yeah, sounds like it's a patch to a problem they created, where it would there could be a simpler solution that is easier to understand and drives our primal need for more OVR.
hahaha "you dont like 18 currencies in a promo and 4 schemes for players?" "How about 25 currencies and 16 types of players? is that what you wanted?" lol these guys are hilarious there is no way they getting paid that much for this BS of work
Quote from Ailman >> Not only will you pull the lowest OVR player in packs you will also get the wrong scheme and the lowest TP. God help our souls :liros:
Have fun! 🙋♂️
On a mobile game, the less complicated the structure, the better the experience (it's what we've seen in previous versions of Madden Mobile)
I can't judge something until I've tried it, but I have points of comparison, and my feeling is that sometimes it's good to roll things back, and build anew. I hope they're not complicating things for the sake of appearances. The game can be strong again - I really hope they remember that simplicity works.
Not only will you pull the lowest OVR player in packs you will also get the wrong scheme and the lowest TP. God help our souls :liros:
Quote from boomer295 >> Quote from D_Stuffing >> Am I the only one that thinks the concept of power itself is stupid? My idea of power has always been that EA got rid of traditional training then someone pointed out that TP was one of the many currencies that keep the madden economy humming so they added a way to keep TP in without actual training. Now they've doubled down on power for a second season, had a livestream specifically about it..... AND THEY STILL HAVEN'T EXPLAINED HOW IT EVEN WORKS!!!!
Quote from D_Stuffing >> Am I the only one that thinks the concept of power itself is stupid? My idea of power has always been that EA got rid of traditional training then someone pointed out that TP was one of the many currencies that keep the madden economy humming so they added a way to keep TP in without actual training. Now they've doubled down on power for a second season, had a livestream specifically about it..... AND THEY STILL HAVEN'T EXPLAINED HOW IT EVEN WORKS!!!! Is this game trying to fail. They neglect working on issues that the community cares about yet clearly dedicates time a resources to things that don't matter. What was wrong with traditional training?
I'm keeping an open mind for now. I'd prefer it if it was 1 player, 4 schemes, 4 OVRs though. Similar to what we got for Most Feared this year.
Quote from SWiFT_Curry >> Quote from boomer295 >> I think the idea is so lower OVRs could attain a higher power than higher OVRs, which sounds good to me(my cheapskate team will be more relevant at the beginning of the year! lol). But I could see having 16 variants of one card being an issue.
Am I the only one that thinks the concept of power itself is stupid? My idea of power has always been that EA got rid of traditional training then someone pointed out that TP was one of the many currencies that keep the madden economy humming so they added a way to keep TP in without actual training. Now they've doubled down on power for a second season, had a livestream specifically about it..... AND THEY STILL HAVEN'T EXPLAINED HOW IT EVEN WORKS!!!! Is this game trying to fail. They neglect working on issues that the community cares about yet clearly dedicates time a resources to things that don't matter. What was wrong with traditional training?
Quote from licky_zhoug >> 1 player, 4 schemes, and now 4 powers? sounds already too complicated
This
Quote from TheFit1 >> Quote from lenny22688 >> It sounds like a bad idea but won't know till we get to try it out. I'm keeping an open mind at least on this subject.
Best way to be. Never judge a book by its cover.
Only positive is that it sounds like promo masters and similar players won't have any variation. But now there could be as much as 16 cards for 1 player, with only 1 one them being the perfect fit for your team.