Lower the importance of OD. It's a terribly flawed game mode running on a terribly flawed engine that a vast majority of the community hates. I personally hate it more because I thought that it wouldn't be as prevalent as it was last year. I wonder where I could've gotten that idEA from...
Quote from JBobJr >>
How about lowering the floor for prices?
Many cards are now not worth where the floor is set. You now can not sell these cards. Market manipulation never works in the long run, let the market decide where the value lies.
This and please just get rid of overdrive. It was never a good idea and it continues to frustrate the vast majority of the people that buy your card packs.
West Coast Passing is still messed up—You tap the screen and nothing happens and then once your receiver is quadruple covered it passes....that is incredible frustrating. Also when league mates save and exit from a active LvL drive they are unable to complete the drive. Please fix this because it already cost us one game at least.
A quick plea on behalf of those of us who are mostly concerned with LvL/Arena:
Would it be possible to show which defensive play fired when looking at our defensive film? It'd make the strategic part of the game much more interesting. For clarity: show the defensive play ONLY to the user on D, not the person driving on it.
How about letting everyone get 3 kickoff masters...a good amount of people were able to do so when they bought the gem pack to open the master event then purchased the pass and was able to play the event again...
We need scheme selectable offensive masters. We can’t actually use all Maters Series, or promo masters we earn, if we also need to roster 10 scheme players for max OD Meter Time, and Team Power boosts.
Phenoms and FB are broken programs and are a waste of stamina at the moment. Many of us simply do not play them at all anymore.
FB sets only allow you the opportunity to spend more coins on expensive set pieces. FB players can only be built for far above their market value. It is currently more cost effective just to buy FB players on the ah than to build them. There is no incentive to use stamina to complete sets if they’re really just trade in/AH builds.
Phenoms is too randomized and stamina costs are too high when you’re already constantly splitting resources between offense and defense. The upgrade set then requires even more grinding for random collectibles for a base 20+ power player, which is laughable.
Both programs should guarantee a tier 4 power player, like legends and masters series, considering the stamina investment and time required for these higher-value programs. A few strategic adjustments could make them relevant again.
Quote from feedthemonster >>
Make H2H the new OD. Get rid of OD, time lock events, moving zones with preplanned passes, super speed defensive players and complete lack of value from packs.
Masters and legend programs are spot on, maybe decrease the grind a bit.
Get rid of random rewards when you need specific rewards.
The 20k gems from the KO bundle . I used them on the 40 bundle with Aaron Rodgers on the front . 40 packs , 1 79 ovr Safety , and 1 elite . An 82 ovr
1) What mode in Madden Mobile do you play the most? Arena
Why? It's the most fun but it should have difficulty changes and a leaderboard. Maybe win percentage based
2) What event in Madden Mobile is your favorite? Madden Mint
Why? Other than promos. It's the only one even worth spending stamina on except team History
3) What Mode or Event in Madden Mobile do you feel is the most rewarding? Arena
Why? Gems and H2H players eventually. It's still lacking in rewards and a leaderboard though. Why not Coach badges as well or a set or something
1) What mode in Madden Mobile do you play the most? Why?
Overdrive and whatever promo is happening at the time, because Overdrive is still just as forced on us this season as it was last season. I spent $30 on the field pass, and I'm still not even close to 30k points, so I have to try to finish all of the achievements, which requires me to play Overdrive, the worst gamemode in the game.
2) What event in Madden Mobile is your favorite? Why?
I like the practice squad event. I think the stamina required to get 3 silver+ players is definitely worth it, in my opinion.
3) What Mode or Event in Madden Mobile do you feel is the most rewarding? Why?
I guess just whatever big promo/event is taking place. You can usually make a good amount of coins out of the new promos, if you sell early and buy late.
Arena is good for prizes but so boring. I prefer OD myself. Bring back Survival and incorporate Survival into training mode instead of so many OD events.
Quote from OhCaptain20 >>
#3: By far, the master solos are the best thing I have ever played in this game. Love the rewards along the way and the players at the end. Seriously, it has been a ball.
Lower the importance of OD. It's a terribly flawed game mode running on a terribly flawed engine that a vast majority of the community hates. I personally hate it more because I thought that it wouldn't be as prevalent as it was last year. I wonder where I could've gotten that idEA from...
Quote from JBobJr >> How about lowering the floor for prices?
Many cards are now not worth where the floor is set. You now can not sell these cards. Market manipulation never works in the long run, let the market decide where the value lies.
This and please just get rid of overdrive. It was never a good idea and it continues to frustrate the vast majority of the people that buy your card packs.
just for once listen to your consumers...
West Coast Passing is still messed up—You tap the screen and nothing happens and then once your receiver is quadruple covered it passes....that is incredible frustrating. Also when league mates save and exit from a active LvL drive they are unable to complete the drive. Please fix this because it already cost us one game at least.
Thanks for listening to our feedback
Worst Promo. Absurd grind even if you buy starter and field packs to get one Master. So spend $50+ and grind for dozens of hours.
More throwback and alternate NFL jerseys
LESS non team related jerseys (like the strahan reward uniform)
There are SO many options it would have been nice for a giants throwback rather than a custom jersey that isnt even team associated
Carpet bomb Overdrive with nuclear weapons.
A quick plea on behalf of those of us who are mostly concerned with LvL/Arena:
Would it be possible to show which defensive play fired when looking at our defensive film? It'd make the strategic part of the game much more interesting. For clarity: show the defensive play ONLY to the user on D, not the person driving on it.
How about letting everyone get 3 kickoff masters...a good amount of people were able to do so when they bought the gem pack to open the master event then purchased the pass and was able to play the event again...
We need scheme selectable offensive masters. We can’t actually use all Maters Series, or promo masters we earn, if we also need to roster 10 scheme players for max OD Meter Time, and Team Power boosts.
Phenoms and FB are broken programs and are a waste of stamina at the moment. Many of us simply do not play them at all anymore.
FB sets only allow you the opportunity to spend more coins on expensive set pieces. FB players can only be built for far above their market value. It is currently more cost effective just to buy FB players on the ah than to build them. There is no incentive to use stamina to complete sets if they’re really just trade in/AH builds.
Phenoms is too randomized and stamina costs are too high when you’re already constantly splitting resources between offense and defense. The upgrade set then requires even more grinding for random collectibles for a base 20+ power player, which is laughable.
Both programs should guarantee a tier 4 power player, like legends and masters series, considering the stamina investment and time required for these higher-value programs. A few strategic adjustments could make them relevant again.
I'm on the Legends bandwagon too. Very good balance of grind/reward.
I also enjoy the Master Series a lot, even when there's OD events on it I find it very cool to play
Quote from Namtih21 >> Quote from ea_messina>>
Quote from feedthemonster >> Make H2H the new OD. Get rid of OD, time lock events, moving zones with preplanned passes, super speed defensive players and complete lack of value from packs.
Masters and legend programs are spot on, maybe decrease the grind a bit.
Get rid of random rewards when you need specific rewards.
The 20k gems from the KO bundle . I used them on the 40 bundle with Aaron Rodgers on the front . 40 packs , 1 79 ovr Safety , and 1 elite . An 82 ovr
1) What mode in Madden Mobile do you play the most? Arena Why? It's the most fun but it should have difficulty changes and a leaderboard. Maybe win percentage based
2) What event in Madden Mobile is your favorite? Madden Mint Why? Other than promos. It's the only one even worth spending stamina on except team History
3) What Mode or Event in Madden Mobile do you feel is the most rewarding? Arena Why? Gems and H2H players eventually. It's still lacking in rewards and a leaderboard though. Why not Coach badges as well or a set or something
1) What mode in Madden Mobile do you play the most? Why? Overdrive and whatever promo is happening at the time, because Overdrive is still just as forced on us this season as it was last season. I spent $30 on the field pass, and I'm still not even close to 30k points, so I have to try to finish all of the achievements, which requires me to play Overdrive, the worst gamemode in the game.
2) What event in Madden Mobile is your favorite? Why? I like the practice squad event. I think the stamina required to get 3 silver+ players is definitely worth it, in my opinion.
3) What Mode or Event in Madden Mobile do you feel is the most rewarding? Why? I guess just whatever big promo/event is taking place. You can usually make a good amount of coins out of the new promos, if you sell early and buy late.
Quote from ea_messina >>
Quote from OhCaptain20 >> #3: By far, the master solos are the best thing I have ever played in this game. Love the rewards along the way and the players at the end. Seriously, it has been a ball.
I second this 100%