Muthead
+0

Calling any od top 100 player

So I’m absolutely done with this pos mode. Like others I’m so sick of the nonsensical rng, no throws, drops, etc. For my curiosity do you top 100 folks go through this? I just don’t understand how some of them have 85-90% win ratio in this mode. Anyone willing to share handful of their games to see what they’re doing any differently. Thanks in advance.

-shams

shams

So I’m absolutely done with this pos mode. Like others I’m so sick of the nonsensical rng, no throws, drops, etc. For my curiosity do you top 100 folks go through this? I just don’t understand how some of them have 85-90% win ratio in this mode. Anyone willing to share handful of their games to see what they’re doing any differently. Thanks in advance.

-shams

tb17

Quote from Abyss70811 >> Quote from tb17 >> Quote from Abyss70811

shams

Quote from Abyss70811 >> Quote from tb17 >> Quote from Abyss70811

Abyss70811

Quote from tb17 >> Quote from Abyss70811 >> I'm reading responses and still not seeing what skills overcome the receiver open drops, insta-sacks, QB no-throws/over-throws/under-throws, back- to-back-to-back blitzes where  you cant even get off a quick pass, HB stuffed behind the line on challenges, etc.  You cant audible at the LOS. You cant send a man in motion.  So, what strategy can be utilized to avoid the LB moving 5 times faster than any other player on the field as soon as the ball is snapped?  When you throw it quickly, he's moving so fast it gives you the tipped ball animation.

subzeroground

Just have to understand the whole concept of OD. Yes I have alot of the other down falls as others. I dont play nearly as much as a bunch of them but I have made top 100 every season so far. I play enough to get me in top 100 and stay there. 

All time top 100 rank #41 

My record 427-204

22GiantsRule22

Quote from tb17 >> Quote from Abyss70811 >> I'm reading responses and still not seeing what skills overcome the receiver open drops, insta-sacks, QB no-throws/over-throws/under-throws, back- to-back-to-back blitzes where  you cant even get off a quick pass, HB stuffed behind the line on challenges, etc.  You cant audible at the LOS. You cant send a man in motion.  So, what strategy can be utilized to avoid the LB moving 5 times faster than any other player on the field as soon as the ball is snapped?  When you throw it quickly, he's moving so fast it gives you the tipped ball animation.

rubmytingting

Quote from Dbzfan614 >> Quote from rubmytingting >> Another very important point is power absolutely matters in OD especially this early on.  Here is my theory as in why....plus 2 or 3  overall over your opponent is huge. Why?  I will just point to one main stat that is crucial early on in this game.  Speed!  Speed kills.  So if you make sure your power is high at 2000 you won't allow your opponents with already high overall teams with 85 speed receivers  from burning your defenders by throwing bombs after bombs since their speed is now boosted to 88/89. Especially if you your team is already at an overall disadvantage.  This advice is mainly for ftp players who can't afford max team. Focus on key defense positions like CB1 and both your safeties and get the highest overall guy with high power you can get (preferably 85 -88). Focus on 2 or 3 offensive players that are key to your offense depending on your play style ...RB, WR, TE and get the best player possible.  Now the rest of the positions just fill it with cheaper gold 40 power guys and max train them.  Get to 2000 power with a budget.  Once you do that you can compete.....although tough...against whales if you have good skills.

bLu

Quote from tb17 >> Quote from Abyss70811 >> I'm reading responses and still not seeing what skills overcome the receiver open drops, insta-sacks, QB no-throws/over-throws/under-throws, back- to-back-to-back blitzes where  you cant even get off a quick pass, HB stuffed behind the line on challenges, etc.  You cant audible at the LOS. You cant send a man in motion.  So, what strategy can be utilized to avoid the LB moving 5 times faster than any other player on the field as soon as the ball is snapped?  When you throw it quickly, he's moving so fast it gives you the tipped ball animation.

tb17

Quote from Abyss70811 >> I'm reading responses and still not seeing what skills overcome the receiver open drops, insta-sacks, QB no-throws/over-throws/under-throws, back- to-back-to-back blitzes where  you cant even get off a quick pass, HB stuffed behind the line on challenges, etc.  You cant audible at the LOS. You cant send a man in motion.  So, what strategy can be utilized to avoid the LB moving 5 times faster than any other player on the field as soon as the ball is snapped?  When you throw it quickly, he's moving so fast it gives you the tipped ball animation.

I get the minimal strategy that goes into tactics and firing them.  But its like a previous poster mentioned, some you have absolutely no chance of passing, no matter how small.  So you're essentially giving a couple hundred points to your opponent by not attempting any of them.  Again, folks tend to forget the AI is selecting the defensive play, not your opponent.  So, in those matches where you cant complete any pressures and your opponent cant fail any of yours,  it's essentially the AI creating the scoring gap more than skill.

Ailman

Quote from ickyswood >> Quote from Abyss70811 >> I'm reading responses and still not seeing what skills overcome the receiver open drops, insta-sacks, QB no-throws/over-throws/under-throws, back- to-back-to-back blitzes where  you cant even get off a quick pass, HB stuffed behind the line on challenges, etc.  You cant audible at the LOS. You cant send a man in motion.  So, what strategy can be utilized to avoid the LB moving 5 times faster than any other player on the field as soon as the ball is snapped?  When you throw it quickly, he's moving so fast it gives you the tipped ball animation.

ickyswood

Quote from Abyss70811 >> I'm reading responses and still not seeing what skills overcome the receiver open drops, insta-sacks, QB no-throws/over-throws/under-throws, back- to-back-to-back blitzes where  you cant even get off a quick pass, HB stuffed behind the line on challenges, etc.  You cant audible at the LOS. You cant send a man in motion.  So, what strategy can be utilized to avoid the LB moving 5 times faster than any other player on the field as soon as the ball is snapped?  When you throw it quickly, he's moving so fast it gives you the tipped ball animation.

I get the minimal strategy that goes into tactics and firing them.  But its like a previous poster mentioned, some you have absolutely no chance of passing, no matter how small.  So you're essentially giving a couple hundred points to your opponent by not attempting any of them.  Again, folks tend to forget the AI is selecting the defensive play, not your opponent.  So, in those matches where you cant complete any pressures and your opponent cant fail any of yours,  it's essentially the AI creating the scoring gap more than skill.

Abyss70811

I'm reading responses and still not seeing what skills overcome the receiver open drops, insta-sacks, QB no-throws/over-throws/under-throws, back- to-back-to-back blitzes where  you cant even get off a quick pass, HB stuffed behind the line on challenges, etc.  You cant audible at the LOS. You cant send a man in motion.  So, what strategy can be utilized to avoid the LB moving 5 times faster than any other player on the field as soon as the ball is snapped?  When you throw it quickly, he's moving so fast it gives you the tipped ball animation.

I get the minimal strategy that goes into tactics and firing them.  But its like a previous poster mentioned, some you have absolutely no chance of passing, no matter how small.  So you're essentially giving a couple hundred points to your opponent by not attempting any of them.  Again, folks tend to forget the AI is selecting the defensive play, not your opponent.  So, in those matches where you cant complete any pressures and your opponent cant fail any of yours,  it's essentially the AI creating the scoring gap more than skill.

wehaveasituasian

I'll vouch for OP. He's a good player, great team builder, and master of the AH.

Didn't realize, but yes, getting to 10/12 in scheme is a must for OD. I have a "LvL team" and an "OD team". My OD team loses like 1 or 2 ovr, but remains close in power. As an example, having a high gold, 30 or 40 power HB that's vertical in your FB slot is a must. Won't affect much for your gameplay since I don't believe Vert has a ton of plays with a FB. Same with a WR slot you never throw to. Pick up a scrub gold that's high power.

I agree I'm most successful when I balance structure and fluidity. I have a script of what I'll call for the first 4 plays or so. But, if I get sacked or stopped at the 5, I'm flexible and know what to call. If I can't run at the GL, I change to SP plays to score.

It's important to have a play for every situation. I think Ailman said this verbatim in a thread, and it's absolutely true. I run WC, but I have pass plays that have a good chance of scoring from 20 and 30 yards out on one play. 40 yards, I rarely hit the one-bangers, but I know what plays will make chunk gains for me.

ickyswood

I like OD. but mostly because that is where the competition and rewards are.

bLu

OD is just generally, a frustrating mode, and people that play it are somewhat masochist, myself included. 

As many have said, the basic foundation of success has a lot to do with captain/coach combos, knowing the tactics, having a basic play script, and being able to manage your anger.  From there, it is knowing how defenses line up, react when you hike the ball, and your receivers will behave in certain scenario.  The most advance players will know how to make adjustments on the fly when certain tactics are called.

I've been in the top 500 multiple times, but will curse and moan at EA for this effing mode.  I absolutely hate this mode and only play it because I need whistles and the rewards are just too good to give up.  Go figure, the most "optional" mode in this game has the best rewards.

22GiantsRule22

Quote from tb17 >> If you don't use 10/12 players of your scheme you're at a significant disadvantage and should be losing more often. Power and OVR are great but a lot of OD is based off pressures and based off the 7/12, you're losing 24 team power, and 3 seconds per overdrive bar. 3 seconds per OD bar results in at least one pressure not being able to be called.

Bakh has a 17 second timer, with 180 seconds that means he gets maximum 10 bars, 

With 7/12 guys, it becomes a 15 second timer, so you get a max of 12 bars

With 10/12 guys, it becomes a 12 second timer, and gets a max of 15 bars.

Mad5577

OD is just a stupid POS. the ELO rating is a joke, 3 minutes spins, same people over and over

if you are on top, you get the play other people on top too. same people over and over.

11600 fans per win, 14000 fans per lost. ELo is designed to make the game 50/50. so if you play 10 games and go 5-5, you lose 24000 fans!!!

this is not the worst part, the game pressure results are pre determined( don't debate me on this). you all find supermans coming at you if EA wants you to fail a run pressure.

EA controls the result by pressures. so two players with similar skills will always go 50/50

tb17

If you don't use 10/12 players of your scheme you're at a significant disadvantage and should be losing more often. Power and OVR are great but a lot of OD is based off pressures and based off the 7/12, you're losing 24 team power, and 3 seconds per overdrive bar. 3 seconds per OD bar results in at least one pressure not being able to be called.

Bakh has a 17 second timer, with 180 seconds that means he gets maximum 10 bars, 

With 7/12 guys, it becomes a 15 second timer, so you get a max of 12 bars

With 10/12 guys, it becomes a 12 second timer, and gets a max of 15 bars.

Now I'm not sure about Lynn's pressures since I don't have him, but I'm sure that this is a significant downgrade by continuing to not scheme players.

Instead of only having 12 bars, and not being able to get that 5th pressure off (1+3+1+3 is all you can do), you can now do (1-3-1-3-5), and get an extra 150/135 if they fail your pressure. If they pass it 50% of the time (that's generous, I feel it's much less), you're giving away 67.5-75 points in EV for free by not scheming your players.

shams

Quote from rubmytingting >> Another very important point is power absolutely matters in OD especially this early on.  Here is my theory as in why....plus 2 or 3  overall over your opponent is huge. Why?  I will just point to one main stat that is crucial early on in this game.  Speed!  Speed kills.  So if you make sure your power is high at 2000 you won't allow your opponents with already high overall teams with 85 speed receivers  from burning your defenders by throwing bombs after bombs since their speed is now boosted to 88/89. Especially if you your team is already at an overall disadvantage.  This advice is mainly for ftp players who can't afford max team. Focus on key defense positions like CB1 and both your safeties and get the highest overall guy with high power you can get (preferably 85 -88). Focus on 2 or 3 offensive players that are key to your offense depending on your play style ...RB, WR, TE and get the best player possible.  Now the rest of the positions just fill it with cheaper gold 40 power guys and max train them.  Get to 2000 power with a budget.  Once you do that you can compete.....although tough...against whales if you have good skills.

TeddyTwo

Quote from stairwaytose7en >> Quote from tb17 >> Quote from stairwaytose7en