Muthead
+0

How's MM20?

Haven't been on here for a while. Took a good break and now I'm contemplating on coming back. Still haven't downloaded or tried it yet. Honestly I haven't touched any mobile games since quitting on Overdrive. Dont know how much catchup I'd have to play either.

Would just like to know how the season has been for you all so far and what u like/dislike. I hope yall have been doin well

KobeNewton

Haven't been on here for a while. Took a good break and now I'm contemplating on coming back. Still haven't downloaded or tried it yet. Honestly I haven't touched any mobile games since quitting on Overdrive. Dont know how much catchup I'd have to play either.

Would just like to know how the season has been for you all so far and what u like/dislike. I hope yall have been doin well

stairwaytose7en

Quote from jawabomb >> It’s a big improvement from last year, imo. Team building is pretty straight forward and easy to achieve F2P. Coins and players are easy to make by utilizing your stamina. Promos have been profitable, though the Master builds have not yet been very appealing. OD still exists, but you can do what you need just by doing the 4 hour, 3k point achievement. Or skip it if you don’t care about leveling coaches or earning the H2H players. The devs seem to be listening to feedback, so there’s plenty of room for the game to keep improving. I say, come on back 👍

 it's better than last year, but still not nearly as good as previous years.

Ccrane9

I've been enjoying it.  Improved communication from EA helps

robertk328

Quote from BA11 >> Dislike:  pretty much boils down to gameplay mechanics.  weird stuff seems to happen often:  you can trip just by a player coming near you.  Oline wont block.  QB sack animation starts with defender not touching qb yet.  HB can get knocked down by some random arm.  You can be going against a team that you have a +10ovr or more and their defenders can shutdown.

 this hasn't been an issue like last season which was maddening.

@starkmm had a nice overview -- lots of fun this season so far, but as always still have some issues. Definitely a step up from last year.

JBobJr

Not sure how people see it as a big improvement on last year.

OD still being rammed down our necks QBs don't throw Joystick is poop Promos are edit copy edit paste If Scott wasn't bad enough, caps and floors are killing the AH

MMOD2.0 may be better than MMOD (debatable) but I don't see any big improvements. EA have clearly set too many people's expectations so low that anything feels like a big improvement.

BA11

Quote from KobeNewton >> Appreciate da feedback peeps. I'll have to see what's up!

 yeah, starkmm pretty much covered the important changes.  There are tons of rewards, the Master Series is pretty sweet.   Overall, this season is pretty sweet as a game.  Plus, you should be in good shape for Most Feared.

KobeNewton

Appreciate da feedback peeps. I'll have to see what's up!

boomer295

On top of what others have said, there’s also unlimited Pro Packs and true LTD players(I know this is appealing to some)!

Quote from starkmm >> Here's a brief rundown:

  1. AH has price floors and ceilings now which means that once a player hits his "floor" he most likely won't sell (this has been an ongoing issue and we are trying to convince EA to fix it)
  2. There's new abilities for the schemes like BA11 mentioned which are kind of neat
  3. The gems in the game are pretty useful as premium currency. Most of us were able to spend 8k gems to get 2 87 players from KO celebration (month long achievement like set up). This is nice considering 87 OVRs is pretty high and 88 is the highest we are at right now.
  4. Arena (like tournaments but no leader board) gives badges that can be turned in for stamina (yes we are back to stamina), a player, and coins
starkmm

Here's a brief rundown:

  1. AH has price floors and ceilings now which means that once a player hits his "floor" he most likely won't sell (this has been an ongoing issue and we are trying to convince EA to fix it)
  2. There's new abilities for the schemes like BA11 mentioned which are kind of neat
  3. The gems in the game are pretty useful as premium currency. Most of us were able to spend 8k gems to get 2 87 players from KO celebration (month long achievement like set up). This is nice considering 87 OVRs is pretty high and 88 is the highest we are at right now.
  4. Arena (like tournaments but no leader board) gives badges that can be turned in for stamina (yes we are back to stamina), a player, and coins
  5. There's this new thing called Front Office (basically like locker items from years past, you get points from cutting players or doing live scoring events (think 24/7 events)).
  6. OD is fairly the same but the incentive to do it is that it gives gems, stamina, and captain badges. Also there are H2H tokens (can get them both in Arena and OD). The H2H tokens are useful in getting 80+ players or the H2H players (I believe they are all above 85?)
jawabomb

It’s a big improvement from last year, imo. Team building is pretty straight forward and easy to achieve F2P. Coins and players are easy to make by utilizing your stamina. Promos have been profitable, though the Master builds have not yet been very appealing. OD still exists, but you can do what you need just by doing the 4 hour, 3k point achievement. Or skip it if you don’t care about leveling coaches or earning the H2H players. The devs seem to be listening to feedback, so there’s plenty of room for the game to keep improving. I say, come on back 👍

BA11

There are new scheme abilities for SM and Vert that are neat.  WC has some playmaker thing, which I dont know of anyone who uses it competitively and Spread has Option plays.   The promos are pretty easy and can make some coin.  Overdrive still has a fairly large presence in this season.  There is H2H called Arena.

Like: seems like always something to waste time on, tons of stuff to do, which can seem overwhelming when you first start playing.

Dislike:  pretty much boils down to gameplay mechanics.  weird stuff seems to happen often:  you can trip just by a player coming near you.  Oline wont block.  QB sack animation starts with defender not touching qb yet.  HB can get knocked down by some random arm.  You can be going against a team that you have a +10ovr or more and their defenders can shutdown.