run game isnt nearly as OP as people make it out to be, maybe earlier in the year before armbar was nerfed.
I haven’t had any issues knocking Dickerson out of his xfactor
and comparing pros being able to stop the run against a salary cap dline vs MUT where my entire line and backers have 90+ blockshed with run stopping abilities is night and day
Quote from Madi >> Quote from natenator76 >> Quote from ahunter12knights >> instead of fake fixing run commit why cant they fix the overpowered run game. What a joke of an update
Quote from natenator76 >> Quote from ahunter12knights >> instead of fake fixing run commit why cant they fix the overpowered run game. What a joke of an update
They can nerf the run game as soon as they nerf the OP instasheds and send 7 defense
I’m so sick of that send 7 crap!!! Boost lineman awareness or do away with that crap altogether
I was wondering wat that update was about. Came here found my answer. Good lookin out
Quote from ahunter12knights >> Quote from rckymtnco >> I just don't see why people think the run game is so OP....I typically have no problem stopping the run or at least containing it. I run way more than I pass however I find the majority of the time that I'm able to run all over someone is because they call the same freaking play on defense every time. So why in the hell would I do anything different until they change their D?
Quote from BobsToe >> Quote from Dolphinator91 >> Quote from BobsToe >> I just hope the "fixed" run commit doesn't translate into quicker insta-sacks for blitzing the QB. I could totally see someone using this to help them blitz on pass plays. Hopefully
Quote from Dolphinator91 >> Quote from BobsToe >> I just hope the "fixed" run commit doesn't translate into quicker insta-sacks for blitzing the QB. I could totally see someone using this to help them blitz on pass plays. Hopefully works as intended and I can burn them with the pass.
This is EA.. :lol:
I am expecting to hear about an exploit very soon.
Quote from BobsToe >> I just hope the "fixed" run commit doesn't translate into quicker insta-sacks for blitzing the QB. I could totally see someone using this to help them blitz on pass plays. Hopefully works as intended and I can burn them with the pass.
This is EA.. :lol:
I am expecting to hear about an exploit very soon.
Quote from BobsToe >> Quote from natenator76 >> Quote from BobsToe >> Person 1: The run game isn't OP. Person 2: But the people who play this game professionally can't stop the run.
Quote from natenator76 >> Quote from BobsToe >> Person 1: The run game isn't OP. Person 2: But the people who play this game professionally can't stop the run. Person 1: I don't care what people who play this game professionally do.
Logic dies in darkness.
Ppl who play this game professionally seem to have no problem stopping the run with their MUT teams
Quote from natenator76 >> Quote from BobsToe >> Person 1: The run game isn't OP. Person 2: But the people who play this game professionally can't stop the run. Person 1: I don't care what people who play this game professionally do.
Logic dies in darkness.
Ppl who play this game professionally seem to have no problem stopping the run with their MUT teams
Quote from natenator76 >> Quote from ahunter12knights >> Quote from rckymtnco >>
You seem like you just aren't any good and are just whining like a little B. Again I could care less what the pros do, I have no idea who any of them are and give 2 flying F's what you think.
"Please EA help me because I suck at this game and please change the run as my youtube videos aren't helping"
Cry me a river...every year losers like you are why this game becomes unplayable. As you cry and cry and cry instead of just playing the game and figuring it out. Every season there will be things that are better to do than others...just F'ing deal with and stop crying like a little B.
Quote from BobsToe >> Person 1: The run game isn't OP. Person 2: But the people who play this game professionally can't stop the run. Person 1: I don't care what people who play this game professionally do.
Logic dies in darkness.
Ppl who play this game professionally seem to have no problem stopping the run with their MUT teams
From the EA stream on Twitch this morning:
Improved Run Commit -- RG was on and said that they improved the Run Commit mechanic, increasing the Block Shed chance, improving the ability of your defenders to hit gaps Fixed Ability to Use Grab n Go on RPO Runs -- took off Grab n Go from HBs on RPO runs, so Grab n Go won't create a "Human Joystick" feeling on RPO stretch/dive runs. Prevent Scum Tactics to Avoid Icing the Kicker -- EA put in extra logic to avoid having your kicker iced by spiking the ball, etc. Fixing Certain Formations -- check the Title Update notes, which I'll provide later. I'll update this thread with a link to the patch notes as soon as they're available.