I know some people may disagree but what's football without injuries?? Seriously??
What's the point of the hit stick?? (yeah fumbles I know) I light up a player then he looks like he is dead but magically gets up before my defender that just decapitated him and sometimes picks up their own fumble for a gain?? Hmm??
People play reckless because they know worst thing that can happen is a fumble or interception.
Forget injury contract's. I don't want those back just the injuries. 1 game max for most critical injuries and downs/quarters/half's for the rest depending upon severity.
They used to have it this way and took injuries out of the game??? Arghh!!!
Also bringing back injuries will make strength a stat that matters more as more strength means harder hits for more realistic consequences from a 5'8 165lb WR with 56 strength running into a 6'4 265lb linebacker with 95 strength.
Quote from thalazt >> Dude they cant even figure out how to put penalties in the game. Please dont overload the minds of these guys.
I'm going to blow your mind here but I would like some pass interference as well if that's not asking for too much?
Dude they cant even figure out how to put penalties in the game. Please dont overload the minds of these guys.
Quote from OutkastKash >>
Quote from romeischillin >> As much as injuries add to the realism I can see why games are taking them out of this mode... MUT removed injuries since maybe like 15 I want to say (15 was the first one I played and don't recall guys getting hurt) and MLB took injuries out this year... if NBA 2K was smart they would be next to get on that trend.
Quote from tomsonb19 >> I like the idea of having injuries bak in MUT ...... it would be more realistic. This could lead to several different questions and all of them have atleast 3 different and right answers. It´s the point of view and the experience that will lead to your kind of answer....
My pov is simple that you don´t win/lose a game in one play and you don´t win/lose a game with one player. We have basicaly 4 quaters to make points. That this game is a natural close game in most parts is great and makes it eather frustrating or thrilling - depending if you get the better end or not....
Who don´t like to score with 4 seconds left and win the game with 3 more points? I do like it but the base to the win isnt 4 seconds before the game is done, right and you could get stopped at the one yard line. It happens irl often.
Remember injuries work both ways. It's not like only your players would get injured. Get players rated low in injury. Don't throw a pass into triple coverage and when you WR gets mugged by Kam, Lane and Lewis expect to get up without a scratch. Risk vs reward. You wanna scramble with Vick better watch out and slide. You know real football since MUT is not NFL Blitz.
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Quote from LiamHURLEY >>
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Quote from icysole >> Injuries and Stamina work fine on NBA 2K My Team. Just copy that formula. Absolutely ZERO REASON why Madden can't implement them the exact same way. It really needs to be put online for Squads / H2H games etc. Serious flaw in their system. Football is a game of big hits and injuries.
Thank you bro
Quote from massadolphin >>
Quote from OutkastKash >>
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I know some people may disagree but what's football without injuries?? Seriously??
What's the point of the hit stick?? (yeah fumbles I know) I light up a player then he looks like he is dead but magically gets up before my defender that just decapitated him and sometimes picks up their own fumble for a gain?? Hmm??
People play reckless because they know worst thing that can happen is a fumble or interception.
Forget injury contract's. I don't want those back just the injuries. 1 game max for most critical injuries and downs/quarters/half's for the rest depending upon severity.
They used to have it this way and took injuries out of the game??? Arghh!!!
Also bringing back injuries will make strength a stat that matters more as more strength means harder hits for more realistic consequences from a 5'8 165lb WR with 56 strength running into a 6'4 265lb linebacker with 95 strength.