Quote from b1gg4m3 >> Quote from lwcftw >> Run blocking is BS in this game my line has 99 run blocking across the board but get insta Sheded...
you hitting the turbo behind the LOS?
Nah I’ve learned that rule from gut foxx
Quote from operation_hawks >> ITs a dice roll of animations. That's all
Thats how it feels This game seems to be terrible overall
Quote from operation_hawks >> ITs a dice roll of animations. That's all
This. I'd like to say higher run block improves the dice fall in your favor, but that may be wishful thinking.
Quote from lwcftw >> Run blocking is BS in this game my line has 99 run blocking across the board but get insta Sheded...
you hitting the turbo behind the LOS?
you need to use ID the Mike for the most effective blocking from a pulling guard.
Run blocking is BS in this game my line has 99 run blocking across the board but get insta Sheded...
ive had Deion Sanders instashed Tyler Eifert 3 times in a row on different running plays so its all about how EA wants it to go
just the way it is
It matters. I have a sub where I put gronk, dimarco, and Atwater on that side. I have FAR mor success than when moss, engram, and cooks block on the same play
It’s practically random, only time I’ve ever seen consistent blocking was when I saw my buddy use tier 2 John madden with a god tier OL
I'm not saying the OP is running into angles but angles do come into play in this game. If you run on the outside shoulders of guys who have the angle they will shed blocks no matter what their statistics say. I think STR, IMP, and angles (and let's include the DDA for the believers) all play important roles in this. Plus a +/- 3 difference in BKS isn't much by RNG standards. They're practically the same thing. Where people want to see a +3 difference as significant enough to be the deciding factor. That's not how it works.
nobody knows how anything works in this damn game...all a dice roll.
I've had Moss (his rbk is terrible) hold down my NTL on several occasions while my Champ (weak blkshed) busts thru the line everytime on stretch runs. Makes no sense.
I just seen Kyle Fuller not being able to get off a single block against Brandin Cooks - all game long Cooks is frickin 5'10, has 55 STR, and 74 RBK (3 less than Fullers BKS) so can anyone explain how those blocking animations play out with regards to the ratings that come into play there ?
Just makes no sense to me