Would enjoy it at as well, I've found h2h to be quite boring as of late and the rewards aren't the best, so I'll screw around with some solos, the problem being they're too easy. So when I'm bored I'll play the hardest one I can find, grab a random playbook and sub in all silvers and try and run plays I've never used before.
I agree with this idea. Scales the difficulty for everyone and also scales the rewards to reward tougher challenges. Add this to the thread at top of discussion page for rockets
Quote from Spyder2YBanana >> When solos were "challenging" to the veterans it made them impossible for new players. This is just a way to keep those guys included reward wise. People rage out over those gauntletception type of solos, they just cant do that during a promo solo, it will ruin it for some people.
Ill take it, the more this year goes on the less I feel "obligated" to do any of the promo content. Between the rewards being NAT and how much I can make grinding the AH this year I just dont need the rewards. If they leave it like this next year I'll just start skipping solos anyway, straight h2h and AH grinding.
That's why i'm suggesting a coin incentive. I definitely see the frustration that new players would have, especially young kids. In a sense, it's fair because you essentially work for your rewards. If you take the easy route, you get less coins. You make a good point with the gauntletception bs. It can eliminate all of that with the ability to adjust one's difficulty. Look at the chiefs gauntlet game for example. That could be a version of all madden or all pro (only took me 2 tries). Say for pro or rookie, you only include one of those requirements and you get less coins than you would on all madden. Just an idea. I just feel bad for all the dudes that grind solos for wack ass games like they have. All the online guys love it, i'm sure, because you get coins for very minimal work. But if you're strictly an offline player, MUT has to be among the least enjoyable gaming mode ever.
When solos were "challenging" to the veterans it made them impossible for new players. This is just a way to keep those guys included reward wise. People rage out over those gauntletception type of solos, they just cant do that during a promo solo, it will ruin it for some people.
Ill take it, the more this year goes on the less I feel "obligated" to do any of the promo content. Between the rewards being NAT and how much I can make grinding the AH this year I just dont need the rewards. If they leave it like this next year I'll just start skipping solos anyway, straight h2h and AH grinding.
I personally think this is a good idea. Or they should add in challenge objectives like they do occasionally (ex: rush for x amount of yards). That way youre not mindlessly chewing clock every challenge.
why cant solos be fun using the console like they are on mobile lol mobile has fun ass modes and mini camp challeges like Remember madden 2004 training camp drills they should have stuff like that
I'm not complaining, but this is more directed at or for the benefit of solo players. The solos in this game are extremely easy, which is fine with me because I usually play online. However, I can't imagine this game being enjoyable for solo players. It's too easy to get the ball and beat the computer. I think they should allow us to adjust the difficulty and as well adjust what "all-madden" actually is. Not sure about you guys, but I think it was MUT 15 or 16 where we had to do that Gauntlet vs the Raiders or the game vs the 49ers that was actually challenging. That's what all-madden was, not what we have now.
My idea revolves around giving a coin incentive for people who want to adjust the levels at which they play. Offer all the games to be completed in all-madden and or all-pro etc. I would say 2-3k extra for winning all-madden, but actually having a legitimate all-madden feel to it. Like I said, this is for the solos guys who may find it boring/ have kids/ don't have time and all the other stuff. I too would benefit from it, because i'd do all my games on all madden difficulty. Not sure if it's been presented, but just an idea. What do you guys think?
I'm not complaining, but this is more directed at or for the benefit of solo players. The solos in this game are extremely easy, which is fine with me because I usually play online. However, I can't imagine this game being enjoyable for solo players. It's too easy to get the ball and beat the computer. I think they should allow us to adjust the difficulty and as well adjust what "all-madden" actually is. Not sure about you guys, but I think it was MUT 15 or 16 where we had to do that Gauntlet vs the Raiders or the game vs the 49ers that was actually challenging. That's what all-madden was, not what we have now.
My idea revolves around giving a coin incentive for people who want to adjust the levels at which they play. Offer all the games to be completed in all-madden and or all-pro etc. I would say 2-3k extra for winning all-madden, but actually having a legitimate all-madden feel to it. Like I said, this is for the solos guys who may find it boring/ have kids/ don't have time and all the other stuff. I too would benefit from it, because i'd do all my games on all madden difficulty. Not sure if it's been presented, but just an idea. What do you guys think?