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MUT 22 Ability Thresholds and AP Value

Most of this information is derived from the Madden School Ability Spreadsheet, however, it has been updated accordingly with the AP updates throughout the year.


Currently under construction, as of now I only have offensive positions and defensive linemen listed


Key:
  • Ability cost in TP listed next to the ability name
  • “Tier” means the ability slot that the ability first becomes available in
  • Tier 3 includes any tier above, because some player items get extra ability slots according to overall rating
  • “AP” means the Ability Points that the abilities are valued at, the current AP limit is 14 per side of the ball

✅ Zone Abilities ✅

These abilities apply under the same conditions to all offensive and defensive positions excluding offensive linemen. The following abilities affect the player’s progress toward entering the zone (activating his X-Factor ability)


Clutch (350 Training)
  • All X-Factor Archetypes: Tier 1 (1 AP)

Homer (350 Training)
  • All X-Factor Archetypes: Tier 1 (1 AP)

Indoor Baller (350 Training)
  • All X-Factor Archetypes: Tier 1 (1 AP)

Closer (500 Training)
  • All X-Factor Archetypes: Tier 3 (1 AP)

Comeback (500 Training)
  • All X-Factor Archetypes: Tier 2 (1 AP)

🔋💨 Recuperation/Second Wind 💨🔋

Recuperation: An ability that can he applied to every offensive and defensive player, which causes the player to recover from fatigue at an increased rate.


Recuperation (750 Training)
  • All Offensive and Defensive Archetypes: Tier 2 (1 AP)

Second Wind: Players with this ability have a chance to replenish their stamina, once per play, when it is half depleted. This ability applies to all offensive and defensive positions excluding offensive and defensive linemen.


Second Wind (500 Training)
  • All Non-Linemen/Special Teams Archetypes: Tier 1 (1 AP)

🏈 Quarterback 🏈

Archetypes: Field General, Improvisor, Scrambler, Strong Arm


Lofting Deadeye (350 Training)
  • Field General: Tier 1 (1 AP)
  • Strong Arm: Tier 1 (1 AP)

Inside Deadeye (500 Training)
  • Field General: Tier 1 (2 AP)
  • Strong Arm: Tier 2 (2 AP)

Long Range Deadeye (500 Training)
  • Field General: Tier 1 (1 AP)
  • Improvisor: Tier 3 (1 AP)
  • Strong Arm: Tier 1 (1 AP)

Sideline Deadeye (500 Training)
  • Field General: Tier 1 (1 AP)
  • Strong Arm: Tier 2 (1 AP)

Roaming Deadeye (600 Training)
  • Improvisor: Tier 1 (2 AP)
  • Scrambler: Tier 3 (2 AP)
  • Strong Arm: Tier 2 (2 AP)

Redzone Deadeye (600 Training)
  • Field General: Tier 1 (1 AP)
  • Improvisor: Tier 3 (1 AP)
  • Strong Arm: Tier 2 (1 AP)

Pocket Deadeye (600 Training)
  • Field General: Tier 2 (1 AP)
  • Strong Arm: Tier 1 (1 AP)

Dashing Deadeye (1,250 Training)
  • Improvisor: Tier 2, 90 RUN (2 AP)
  • Scrambler: Tier 3, 98 OVR, 95 RUN (2 AP)
  • Strong Arm: Tier 3, 98 OVR, 95 RUN (3 AP)

No-Look Deadeye (1,500 Training)
  • Improvisor: Tier 3, 95 OVR, 90 RUN (1 AP)
  • Scrambler: Tier 3, 98 OVR, 90 RUN (2 AP)
  • Strong Arm: Tier 3, 95 OVR, 90 RUN (2 AP)

Gutsy Scrambler (500 Training)
  • Improvisor: Tier 2 (2 AP)
  • Scrambler: Tier 2 (2 AP)

Agile Extender (600 Training)
  • Improvisor: Tier 2 (1 AP)
  • Scrambler: Tier 2 (1 AP)

Anchored Extender (800 Training)
  • Field General: Tier 3, 90 BSK (1 AP)
  • Improvisor: Tier 2 (1 AP)
  • Scrambler: Tier 2 (1 AP)
  • Strong Arm: Tier 3 (1 AP)

Quickdraw (800 Training)
  • All QB Archetypes: Tier 2 (1 AP)

Escape Artist (1,500 Training)
  • Field General: Tier 3, 97 OVR, 82 SPD (4 AP)
  • Improvisor: Tier 3, 82 SPD (3 AP)
  • Scrambler: Tier 3 (2 AP)
  • Strong Arm: Tier 3, 95 OVR, 82 SPD (4 AP)

Fearless (1,500 Training)
  • Field General: Tier 3 (2 AP)
  • Improvisor: Tier 3, 90 TUP (3 AP)
  • Scrambler: Tier 3, 95 TUP (3 AP)
  • Strong Arm: Tier 3 (3 AP)

Protected (2,000 Training)
  • Field General: Tier 3, 95 OVR (2 AP)
  • Strong Arm: Tier 3, 98 OVR, 95 AWR (4 AP)

Fastbreak (1,000 Training)
  • Improvisor: Tier 3, 82 SPD (3 AP)
  • Scrambler: Tier 2 (3 AP)

Juke Box (1,000 Training)
  • Improvisor: Tier 3, 92 OVR, 90 JKM (4 AP)
  • Scrambler: Tier 3, 90 JKM (3 AP)

Arm Bar (1,250 Training)
  • Improvisor: Tier 3, 95 OVR, 95 SFA (2 AP)
  • Scrambler: Tier 3, 95 SFA (2 AP)

Bulldozer (1,250 Training)
  • Improvisor: Tier 3, 95 OVR, 95 TRK (3 AP)
  • Scrambler: Tier 3, 95 TRK (3 AP)

Spin Cycle (1,250 Training)
  • Improvisor: Tier 3, 92 OVR, 90 SPM (3 AP)
  • Scrambler: Tier 3, 90 SPM (2 AP)

Human Joystick (5,000 Training)
  • Improvisor: Tier 3, 96 OVR, 94 AGI (8 AP)
  • Scrambler: Tier 3, 95 OVR, 93 AGI (8 AP)

Identifier (600 Training)
  • Field General: Tier 1 (1 AP)
  • Improvisor: Tier 2, 90 AWR (2 AP)
  • Scrambler: Tier 3, 95 AWR (3 AP)
  • Strong Arm: Tier 2, 90 AWR (2 AP)

Conductor (1,000 Training)
  • Field General: Tier 2, 88 AWR (2 AP)
  • Improvisor: Tier 3, 99 OVR, 95 AWR (3 AP)
  • Scrambler: Tier 3, 99 OVR, 95 AWR (3 AP)
  • Strong Arm: Tier 3, 95 OVR, 95 AWR (2 AP)

Threat Detector (1,250 Training)
  • Field General: Tier 3 (2 AP)
  • Improvisor: Tier 3 (2 AP)
  • Scrambler: Tier 3 (3 AP)
  • Strong Arm: Tier 3 (2 AP)

Hot Route Master (2,000 Training)
  • Field General: Tier 3, 90 AWR (2 AP)
  • Improvisor: Tier 3, 98 OVR, 95 AWR (3 AP)
  • Scrambler: Tier 3, 99 OVR, 95 AWR (4 AP)
  • Strong Arm: Tier 3, 99 OVR, 95 AWR (3 AP)

Gunslinger (1,500 Training)
  • Field General: Tier 3, 95 OVR, 95 THP (5 AP)
  • Improvisor: Tier 3, 95 OVR, 95 THP (5 AP)
  • Scrambler: Tier 3, 97 OVR, 95 THP (5 AP)
  • Strong Arm: Tier 3 (4 AP)

Set Feet Lead (1,000 Training)
  • Field General: Tier 2 (2 AP)
  • Strong Arm: Tier 1 (2 AP)

Pass Lead Elite (1,500 Training)
  • Field General: Tier 3 (3 AP)
  • Improvisor: Tier 3, 92 OVR (3 AP)
  • Scrambler: Tier 3, 93 OVR (3 AP)
  • Strong Arm: Tier 2 (4 AP)

Gift-Wrapped (500 Training)
  • Field General: Tier 2 (2 AP)
  • Improvisor: Tier 1 (2 AP)
  • Scrambler: Tier 2 (2 AP)
  • Strong Arm: Tier 2 (2 AP)

Safety Valve (600 Training)
  • Field General: Tier 2 (1 AP)
  • Improvisor: Tier 1 (1 AP)
  • Scrambler: Tier 1 (1 AP)
  • Strong Arm: Tier 3 (1 AP)

Tight Out (750 Training)
  • Field General: Tier 1 (1 AP)
  • Improvisor: Tier 3 (2 AP)
  • Scrambler: Tier 3 (2 AP)
  • Strong Arm: Tier 2 (1 AP)

Sleight of Hand (800 Training)
  • Field General: Tier 2 (1 AP)
  • Improvisor: Tier 3 (1 AP)
  • Strong Arm: Tier 2 (1 AP)

QB Playmaker (2,500 Training)
  • Improvisor: Tier 3, 95 OVR, 95 AWR (7 AP)

⚡️ Halfback ⚡️

Archetypes: Elusive, Power, Receiving


Energizer (600 Training)
  • Elusive: Tier 1 (1 AP)
  • Power: Tier 3, 99 OVR, 99 AWR (1 AP)
  • Receiving: Tier 1 (1 AP)

Return Man (600 Training)
  • Elusive: Tier 3 (1 AP)
  • Power: Tier 3, 95 OVR (2 AP)
  • Receiving: Tier 3, 94 OVR (1 AP)

Reach For It (750 Training)
  • All HB Archetypes: Tier 2 (1 AP)

Balance Beam (800 Training)
  • Elusive: Tier 2 (1 AP)
  • Power: Tier 3, 90 AGI (2 AP)
  • Receiving: Tier 3 (1 AP)

Tank (1,000 Training)
  • Power: Tier 3, 93 OVR, 93 TRK (3 AP)

Human Joystick (5,000 Training)
  • Elusive: Tier 3, 95 OVR, 93 AGI (8 AP)
  • Power: Tier 3, 96 OVR, 94 AGI (8 AP)
  • Receiving: Tier 3, 95 OVR, 93 AGI (8 AP)

Backlash (600 Training)
  • Elusive: Tier 3, 88 TRK (4 AP)
  • Power: Tier 2, 90 TRK (2 AP)

Leap Frog (800 Training)
  • Elusive: Tier 2, 90 JMP (1 AP)
  • Power: Tier 2, 90 JMP (2 AP)
  • Receiving: Tier 3, 90 JMP (1 AP)

Juke Box (1,000 Training)
  • Elusive: Tier 1, 88 JKM (1 AP)
  • Power: Tier 2, 90 JKM (3 AP)
  • Receiving: Tier 3, 90 JKM (2 AP)

Arm Bar (1,250 Training)
  • Elusive: Tier 3, 95 SFA (2 AP)
  • Power: Tier 2, 90 SFA (1 AP)
  • Receiving: Tier 3, 95 SFA (2 AP)

Bulldozer (1,250 Training)
  • Elusive: Tier 3, 95 TRK (2 AP)
  • Power: Tier 1, 88 TRK (1 AP)
  • Receiving: Tier 3, 95 TRK (2 AP)

Spin Cycle (1,250 Training)
  • Elusive: Tier 1, 88 SPM (1 AP)
  • Power: Tier 3, 95 SPM (3 AP)
  • Receiving: Tier 3, 90 SPM (2 AP)

Bruiser (1,500 Training)
  • Power: Tier 3 (2 AP)

Evasive (2,000 Training)
  • Elusive: Tier 3 (2 AP)
  • Receiving: Tier 3, 93 OVR (2 AP)

Backfield Mismatch (600 Training)
  • Elusive: Tier 2 (1 AP)
  • Power: Tier 3 (2 AP)
  • Receiving: Tier 1 (1 AP)

Matchup Nightmare (600 Training)
  • Receiving: Tier 2 (2 AP)

Slot-O-Matic (800 Training)
  • Receiving: Tier 3 (4 AP)

Red Zone Threat (1,000 Training)
  • Receiving: Tier 3, 95 OVR (2 AP)

Route Technician (1,000 Training)
  • Receiving: Tier 3 (4 AP)

Backfield Master (1,250 Training)
  • Elusive: Tier 3 (2 AP)
  • Receiving: Tier 3 (1 AP)

RB Apprentice (1,250 Training)
  • Elusive: Tier 3, 95 OVR, 95 AWR (2 AP)
  • Power: Tier 3, 99 OVR, 95 AWR (2 AP)
  • Receiving: Tier 2 (2 AP)

Slot Apprentice (1,250 Training)
  • Receiving: Tier 3, 95 OVR (2 AP)

WR Apprentice (1,250 Training)
  • Receiving: Tier 3, 99 OVR (3 AP)

Grab-N-Go (1,500 Training)
  • Elusive: Tier 3, 95 OVR, 95 AGI (2 AP)
  • Receiving: Tier 3, 95 OVR (2 AP)

Playmaker (2,000 Training)
  • Receiving: Tier 3, 95 OVR, 98 AWR (3 AP)

🔨 Fullback 🔨

Archetypes: Blocking, Utility


Identifier (600 Training)
  • Both FB Archetypes: Tier 3, 85 AWR (2 AP)

Post Up (600 Training)
  • Blocking: Tier 2 (2 AP)
  • Utility: Tier 3 (2 AP)

Puller Elite (600 Training)
  • Blocking: Tier 1 (1 AP)
  • Utility: Tier 3 (2 AP)

Screen Protector (600 Training)
  • Both FB Archetypes: Tier 2 (1 AP)

Tear Proof (600 Training)
  • Both FB Archetypes: Tier 1 (1 AP)

Unspun (600 Training)
  • Blocking: Tier 3 (1 AP)

Tough Nut (750 Training)
  • Blocking: Tier 3, 99 OVR, 95 AWR (1 AP)
  • Utility: Tier 1 (1 AP)

Secure Protector (750 Training)
  • Blocking: Tier 2 (3 AP)

All Day (800 Training)
  • Blocking: Tier 2 (1 AP)

Honorary Lineman
  • Blocking: Tier 3, 85 IBL (3 AP)

Backlash (600 Training)
  • Utility: Tier 3, 90 TRK (2 AP)

RB Apprentice (1,250 Training)
  • Blocking: Tier 2, 90 JKM (3 AP)
  • Utility: Tier 1, 88 JKM (2 AP)

Arm Bar (1,250 Training)
  • Blocking: Tier 2, 90 SFA (1 AP)
  • Utility: Tier 3, 90 SFA (2 AP)

Bulldozer (1,250 Training)
  • Blocking: Tier 1, 88 TRK (1 AP)
  • Utility: Tier 2, 90 TRK (1 AP)

Bruiser (1,500 Training)
  • Blocking: Tier 3 (2 AP)
  • Utility: Tier 3 (3 AP)

✋ Wide Receiver ✋

Archetypes: Deep Threat, Physical, Route Runner, Slot, Returner


Backlash (600 Training)
  • Physical: Tier 2, 75 TRK (2 AP)

Energizer (600 Training)
  • All WR Archetypes: Tier 1 (1 AP)

Return Man (600 Training)
  • Deep Threat: Tier 2, 88 AGI (1 AP)
  • Route Runner: Tier 3, 90 AGI (1 AP)
  • Slot: Tier 3, 90 AGI (1 AP)
  • Returner: Tier 1 (1 AP)

Reach For It (750 Training)
  • Deep Threat: Tier 2 (1 AP)
  • Physical: Tier 2 (1 AP)
  • Route Runner: Tier 2 (1 AP)
  • Slot: Tier 2 (1 AP)

Balance Beam (800 Training)
  • Returner: Tier 1 (1 AP)

Leap Frog (800 Training)
  • Deep Threat: Tier 3, 95 JMP (1 AP)
  • Physical: Tier 3, 95 OVR, 95 JMP (1 AP)
  • Returner: Tier 2, 90 JMP (1 AP)

Juke Box (1,000 Training)
  • Deep Threat: Tier 3, 95 JKM (2 AP)
  • Physical: Tier 3, 95 OVR, 95 JKM (3 AP)
  • Route Runner: Tier 3, 95 OVR, 95 JKM (2 AP)
  • Slot: Tier 3, 95 OVR, 95 JKM (2 AP)
  • Returner: Tier 2, 88 JKM (2 AP)

Arm Bar (1,250 Training)
  • Physical: Tier 3, 95 OVR, 95 SFA (1 AP)
  • Returner: Tier 3, 95 OVR, 95 SFA (1 AP)

Bulldozer (1,250 Training)
  • Returner: Tier 3, 95 OVR, 90 TRK (2 AP)

Spin Cycle (1,250 Training)
  • Deep Threat: Tier 3, 90 SPM (1 AP)
  • Physical: Tier 3, 95 OVR, 95 SPM (2 AP)
  • Route Runner: Tier 3, 95 OVR, 95 SPM (2 AP)
  • Slot: Tier 3, 95 OVR, 90 SPM (2 AP)
  • Returner: Tier 3, 95 OVR, 95 SPM (2 AP)

Grab-N-Go (1,500 Training)
  • Deep Threat: Tier 3, 90 AGI (2 AP)
  • Route Runner: Tier 3, 97 OVR, 95 AGI (2 AP)
  • Slot: Tier 3, 97 OVR, 95 AGI (2 AP)
  • Returner: Tier 3 (2 AP)

Evasive (2,000 Training)
  • Deep Threat: Tier 3 (3 AP)
  • Route Runner: Tier 3, 98 OVR (4 AP)
  • Slot: Tier 3, 98 OVR (4 AP)
  • Returner: Tier 3, 93 OVR (4 AP)

Human Joystick (5,000 Training)
  • Deep Threat: Tier 3, 96 OVR, 95 AGI (8 AP)
  • Slot: Tier 3, 99 OVR, 99 AGI (8 AP)
  • Returner: Tier 3, 95 OVR, 95 AGI (8 AP)

Matchup Nightmare (600 Training)
  • Deep Threat: Tier 1 (2 AP)
  • Physical: Tier 2 (1 AP)
  • Route Runner: Tier 2 (2 AP)
  • Slot: Tier 2 (2 AP)
  • Returner: Tier 2 (2 AP)

Short In Elite (800 Training)
  • Deep Threat: Tier 3 (2 AP)
  • Physical: Tier 1 (2 AP)
  • Route Runner: Tier 2 (2 AP)
  • Slot: Tier 2 (2 AP)
  • Returner: Tier 3, 95 OVR (2 AP)

Short Out Elite (800 Training)
  • Deep Threat: Tier 3 (2 AP)
  • Physical: Tier 2 (1 AP)
  • Route Runner: Tier 2 (1 AP)
  • Slot: Tier 1 (1 AP)
  • Returner: Tier 3, 95 OVR (2 AP)

Slot-O-Matic (800 Training)
  • Deep Threat: Tier 3 (4 AP)
  • Physical: Tier 2 (4 AP)
  • Route Runner: Tier 2 (3 AP)
  • Slot: Tier 1 (2 AP)

Mid In Elite (1,000 Training)
  • Deep Threat: Tier 2 (2 AP)
  • Physical: Tier 2 (2 AP)
  • Route Runner: Tier 2 (2 AP)
  • Slot: Tier 2 (1 AP)
  • Returner: Tier 3, 95 OVR (2 AP)

Mid Out Elite (1,000 Training)
  • Deep Threat: Tier 2 (2 AP)
  • Physical: Tier 2 (1 AP)
  • Route Runner: Tier 3 (1 AP)
  • Slot: Tier 3 (1 AP)
  • Returner: Tier 3, 95 OVR (2 AP)

Deep In Elite (1,250 Training)
  • Deep Threat: Tier 3 (1 AP)
  • Physical: Tier 3, 90 DRR (2 AP)
  • Route Runner: Tier 3, 85 DRR (1 AP)
  • Slot: Tier 3, 88 DRR (1 AP)
  • Returner: Tier 3, 99 OVR (2 AP)

Deep Out Elite (1,250 Training)
  • Deep Threat: Tier 3 (1 AP)
  • Physical: Tier 3, 90 DRR (2 AP)
  • Route Runner: Tier 3, 85 DRR (1 AP)
  • Slot: Tier 3, 88 DRR (1 AP)
  • Returner: Tier 3, 99 OVR (2 AP)

Red Zone Threat (1,000 Training)
  • Deep Threat: Tier 3, 95 OVR (1 AP)
  • Physical: Tier 2 (1 AP)

Route Technician (1,000 Training)
  • Deep Threat: Tier 3, 95 OVR (3 AP)
  • Physical: Tier 3 (3 AP)
  • Route Runner: Tier 2 (2 AP)
  • Slot: Tier 2 (2 AP)
  • Returner: Tier 3, 95 OVR (4 AP)

Playmaker (2,000 Training)
  • Deep Threat: Tier 3, 97 OVR, 96 AWR (4 AP)
  • Physical: Tier 3, 98 OVR, 97 AWR (4 AP)
  • Route Runner: Tier 3, 95 AWR (4 AP)
  • Slot: Tier 3, 95 OVR, 95 AWR (4 AP)
  • Returner: Tier 3, 97 OVR, 97 AWR (4 AP)

Outside Apprentice (1,250 Training)
  • Deep Threat: Tier 3 (2 AP)
  • Physical: Tier 3 (2 AP)
  • Route Runner: Tier 2 (1 AP)
  • Slot: Tier 3, 95 OVR, 90 AWR (2 AP)
  • Returner: Tier 3, 95 OVR, 90 AWR (2 AP)

Slot Apprentice (1,250 Training)
  • Deep Threat: Tier 3, 95 OVR, 90 AWR (2 AP)
  • Physical: Tier 3, 97 OVR, 90 AWR (2 AP)
  • Route Runner: Tier 3 (2 AP)
  • Slot: Tier 2 (1 AP)
  • Returner: Tier 3, 97 OVR, 90 AWR (2 AP)

WR Apprentice (1,250 Training)
  • Deep Threat: Tier 3, 98 OVR, 90 AWR (3 AP)
  • Physical: Tier 3, 99 OVR, 90 AWR (3 AP)
  • Route Runner: Tier 3, 95 OVR (2 AP)
  • Slot: Tier 3, 98 OVR (2 AP)
  • Returner: Tier 3, 98 OVR (3 AP)

Honorary Lineman
  • Physical: Tier 2, 60 IBL (2 AP)

Runoff Elite (500 Training)
  • Deep Threat: Tier 3, 93 OVR, 90 AWR (2 AP)
  • Physical: Tier 3, 95 OVR, 92 AWR (2 AP)
  • Route Runner: Tier 3, 93 OVR, 90 AWR (2 AP)
  • Slot: Tier 3, 95 OVR, 92 AWR (2 AP)

💪 Tight End 💪

Archetypes: Blocking, Possession, Vertical Threat


Matchup Nightmare (600 Training)
  • Possession: Tier 3 (2 AP)
  • Vertical Threat: Tier 1 (2 AP)

Short In Elite (800 Training)
  • Blocking: Tier 2 (2 AP)
  • Possession: Tier 1 (2 AP)
  • Vertical Threat: Tier 1 (2 AP)

Short Out Elite (800 Training)
  • Blocking: Tier 2 (2 AP)
  • Possession: Tier 1 (1 AP)
  • Vertical Threat: Tier 1 (2 AP)

Slot-O-Matic (800 Training)
  • Blocking: Tier 3 (4 AP)
  • Possession: Tier 3 (3 AP)
  • Vertical Threat: Tier 3 (4 AP)

Mid In Elite (1,000 Training)
  • Blocking: Tier 3 (2 AP)
  • Possession: Tier 2 (2 AP)
  • Vertical Threat: Tier 2 (2 AP)

Mid Out Elite (1,000 Training)
  • Blocking: Tier 3 (2 AP)
  • Possession: Tier 2 (1 AP)
  • Vertical Threat: Tier 2 (1 AP)

Deep In Elite (1,250 Training)
  • Blocking: Tier 3 (2 AP)
  • Possession: Tier 3 (2 AP)
  • Vertical Threat: Tier 2 (1 AP)

Deep Out Elite (1,250 Training)
  • Blocking: Tier 3 (2 AP)
  • Possession: Tier 3 (2 AP)
  • Vertical Threat: Tier 3 (2 AP)

Red Zone Threat (1,000 Training)
  • Blocking: Tier 3, 90 CIT (2 AP)
  • Possession: Tier 2 (1 AP)
  • Vertical Threat: Tier 3 (1 AP)

Route Technician (1,000 Training)
  • Possession: Tier 3, 95 OVR (3 AP)
  • Vertical Threat: Tier 3, 97 OVR (3 AP)

Playmaker (2,000 Training)
  • Possession: Tier 3, 95 AWR (3 AP)
  • Vertical Threat: Tier 3, 99 OVR, 96 AWR (3 AP)

TE Apprentice (1,250 Training)
  • Blocking: Tier 3, 95 OVR (3 AP)
  • Possession: Tier 3 (1 AP)
  • Vertical Threat: Tier 3 (2 AP)

Outside Apprentice (1,250 Training)
  • Possession: Tier 3, 98 OVR (2 AP)
  • Vertical Threat: Tier 3, 95 OVR (2 AP)

Slot Apprentice (1,250 Training)
  • Possession: Tier 3 (2 AP)
  • Vertical Threat: Tier 3, 95 OVR (2 AP)

Route Apprentice (1,500 Training)
  • Possession: Tier 3, 95 OVR (3 AP)
  • Vertical Threat: Tier 3, 97 OVR (3 AP)

Energizer (600 Training)
  • Possession: Tier 1 (1 AP)
  • Vertical Threat: Tier 1 (1 AP)

Reach For It (750 Training)
  • All TE Archetypes: Tier 2 (1 AP)

Leap Frog (800 Training)
  • Vertical Threat: Tier 3, 95 OVR, 95 JMP (1 AP)

Tank (1,000 Training)
  • Possession: Tier 3, 99 OVR, 95 TRK (2 AP)
  • Vertical Threat: Tier 3, 99 OVR, 95 TRK (2 AP)

Arm Bar (1,250 Training)
  • Blocking: Tier 2, 90 SFA (2 AP)
  • Possession: Tier 3, 95 OVR, 95 SFA (2 AP)
  • Vertical Threat: Tier 3, 95 OVR, 95 SFA (2 AP)

Bulldozer (1,250 Training)
  • Blocking: Tier 2, 90 TRK (2 AP)
  • Possession: Tier 3, 95 OVR, 95 TRK (2 AP)
  • Vertical Threat: Tier 3, 95 OVR, 95 TRK (2 AP)

Bruiser (1,500 Training)
  • Blocking: Tier 3, 95 OVR (3 AP)

Post Up (600 Training)
  • Blocking: Tier 3 (2 AP)

Screen Protector (600 Training)
  • Blocking: Tier 2 (1 AP)
  • Possession: Tier 3 (1 AP)

Secure Protector (750 Training)
  • Blocking: Tier 3 (2 AP)

Honorary Lineman
  • Blocking: Tier 3, 80 IBL (2 AP)

🧱 Offensive Lineman 🧱

Offensive Lineman abilities are not based on archetype


Post Up (600 Training)
  • All Offensive Linemen Archetypes: Tier 2 (2 AP)

Fool Me Once (500 Training)
  • All Offensive Linemen Archetypes: Tier 1 (1 AP)

Screen Protector (600 Training)
  • All Offensive Linemen Archetypes: Tier 2 (1 AP)

Tear Proof (600 Training)
  • All Offensive Linemen Archetypes: Tier 1 (1 AP)

Unspun (600 Training)
  • All Offensive Linemen Archetypes: Tier 1 (1 AP)

Lifeguard (750 Training)
  • All Offensive Linemen Archetypes: Tier 1 (1 AP)

Natural Talent (750 Training)
  • All Offensive Linemen Archetypes: Tier 1 (1 AP)

Tough Nut (750 Training)
  • All Offensive Linemen Archetypes: Tier 1 (1 AP)

Secure Protector (750 Training)
  • All Offensive Linemen Archetypes: Tier 2 (3 AP)

All Day (800 Training)
  • All Offensive Linemen Archetypes: Tier 2 (1 AP)

Matador (800 Training)
  • All Offensive Linemen Archetypes: Tier 2 (1 AP)

Edge Protector (1,250 Training)
  • All Offensive Linemen Archetypes: Tier 1 (1 AP)

Identifier (600 Training)
  • All Offensive Linemen Archetypes: Tier 3, 85 AWR (1 AP)

Threat Detector (1,250 Training)
  • All Offensive Linemen Archetypes: Tier 3, 90 AWR (3 AP)

Puller Elite (600 Training)
  • All Offensive Linemen Archetypes: Tier 1 (1 AP)

Nasty Streak (1,250 Training)
  • All Offensive Linemen Archetypes: Tier 3 (2 AP)

🥩 Defensive Linemen 🥩

Archetypes: Power Rusher, Run Stopper, Speed Rusher


Unfakeable (500 Training)
  • Power Rusher: Tier 2, 85 Pursuit (1 AP)
  • Run Stopper: Tier 1 (1 AP)
  • Speed Rusher: Tier 2, 85 Pursuit (1 AP)

Goal Line Stuff (600 Training)
  • Power Rusher: Tier 3 (2 AP)
  • Run Stopper: Tier 2 (2 AP)
  • Speed Rusher: Tier 3 (2 AP)

Reach Elite (600 Training)
  • Power Rusher: Tier 2 (1 AP)
  • Run Stopper: Tier 1 (1 AP)
  • Speed Rusher: Tier 2 (1 AP)

Secure Tackler (600 Training)
  • Power Rusher: Tier 2, 85 TKL (2 AP)
  • Run Stopper: Tier 1 (1 AP)
  • Speed Rusher: Tier 2, 85 TKL (2 AP)

Inside Stuff (800 Training)
  • Power Rusher: Tier 3 (2 AP)
  • Run Stopper: Tier 1 (1 AP)
  • Speed Rusher: Tier 3 (3 AP)

No Outsiders (800 Training)
  • Power Rusher: Tier 3 (2 AP)
  • Run Stopper: Tier 2 (2 AP)
  • Speed Rusher: Tier 3 (3 AP)

Out My Way (800 Training)
  • Power Rusher: Tier 3 (2 AP)
  • Run Stopper: Tier 2 (1 AP)
  • Speed Rusher: Tier 3 (2 AP)

Strip Specialist (800 Training)
  • Power Rusher: Tier 2, 90 TKL (1 AP)
  • Run Stopper: Tier 2 (1 AP)
  • Speed Rusher: Tier 2, 90 TKL (1 AP)

Stonewall (800 Training)
  • Power Rusher: Tier 2 (1 AP)
  • Run Stopper: Tier 1 (1 AP)
  • Speed Rusher: Tier 2 (1 AP)

Enforcer (1,250 Training)
  • Power Rusher: Tier 3, 90 POW (3 AP)
  • Run Stopper: Tier 3 (3 AP)
  • Speed Rusher: Tier 3, 90 POW (3 AP)

Run Stopper (1,250 Training)
  • Power Rusher: Tier 3, 95 BSH (1 AP)
  • Run Stopper: Tier 3 (1 AP)
  • Speed Rusher: Tier 3, 95 BSH (1 AP)

Tackle Supreme (1,250 Training)
  • Power Rusher: Tier 3, 90 TKL (3 AP)
  • Run Stopper: Tier 2, 90 TKL (3 AP)
  • Speed Rusher: Tier 3, 90 TKL (3 AP)

Under Pressure (500 Training)
  • Power Rusher: Tier 2 (2 AP)
  • Run Stopper: Tier 3, 95 OVR (3 AP)
  • Speed Rusher: Tier 2 (2 AP)

Extra Credit (600 Training)
  • Power Rusher: Tier 1 (1 AP)
  • Run Stopper: Tier 2 (1 AP)
  • Speed Rusher: Tier 1 (1 AP)

Ripper (750 Training)
  • Power Rusher: Tier 1 (1 AP)
  • Run Stopper: Tier 2 (1 AP)
  • Speed Rusher: Tier 2 (2 AP)

Adrenaline Rush (800 Training)
  • Power Rusher: Tier 1 (1 AP)
  • Run Stopper: Tier 2 (1 AP)
  • Speed Rusher: Tier 1 (1 AP)

B.O.G.O. (800 Training)
  • Power Rusher: Tier 1 (1 AP)
  • Run Stopper: Tier 2 (1 AP)
  • Speed Rusher: Tier 1 (1 AP)

Instant Rebate (800 Training)
  • Power Rusher: Tier 2 (1 AP)
  • Run Stopper: Tier 3 (1 AP)
  • Speed Rusher: Tier 2 (1 AP)

Mr. Big Stop (800 Training)
  • Power Rusher: Tier 1 (1 AP)
  • Run Stopper: Tier 2 (1 AP)
  • Speed Rusher: Tier 1 (1 AP)

Speedster (800 Training)
  • Power Rusher: Tier 2 (2 AP)
  • Run Stopper: Tier 2 (2 AP)
  • Speed Rusher: Tier 1 (1 AP)

Spinner (800 Training)
  • Power Rusher: Tier 1 (2 AP)
  • Run Stopper: Tier 2 (2 AP)
  • Speed Rusher: Tier 1 (1 AP)

Swim Club (800 Training)
  • Power Rusher: Tier 1 (1 AP)
  • Run Stopper: Tier 2 (1 AP)
  • Speed Rusher: Tier 1 (1 AP)

Unpredictable (800 Training)
  • Power Rusher: Tier 2 (1 AP)
  • Run Stopper: Tier 3 (1 AP)
  • Speed Rusher: Tier 2 (1 AP)

Defensive Rally (1,000 Training)
  • Power Rusher: Tier 3 (2 AP)
  • Speed Rusher: Tier 3 (2 AP)

Double Or Nothing (1,000 Training)
  • Power Rusher: Tier 3 (2 AP)
  • Speed Rusher: Tier 3 (2 AP)

Edge Threat (1,250 Training)
  • Power Rusher: Tier 3 (3 AP)
  • Run Stopper: Tier 3, 95 OVR (3 AP)
  • Speed Rusher: Tier 3 (3 AP)

El Toro (800 Training)
  • Power Rusher: Tier 3 (2 AP)
  • Run Stopper: Tier 3, 95 OVR (3 AP)
  • Speed Rusher: Tier 3 (3 AP)

Edge Threat Elite (1,500 Training)
  • Power Rusher: Tier 3, 95 OVR (5 AP)
  • Run Stopper: Tier 3, 99 OVR (6 AP)
  • Speed Rusher: Tier 3, 95 OVR (5 AP)

Tip Drill (500 Training)
  • Power Rusher: Tier 3, 95 OVR, 70 CTH (2 AP)
  • Speed Rusher: Tier 3, 95 OVR, 70 CTH (2 AP)

Film Study (2,000 Training)
  • Run Stopper: Tier 3, 99 OVR, 99 AWR (7 AP)

Please let me know if I messed anything up because the sources the list is derived from may be outdated

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