Jackrabbit - Makes DLineman or OLB automatically jump to swat down passes
Bulldozer - Gurantees a pancake on an impact block - need 3-4 plays to recharge
Press me Not - Guarantees a win against any DB press
Nerf Escape Artist, so it cant be used every play...needs 3-4 plays to recharge
Non Comatose Acrobat - If DBs use Acrobat, they should not lay on the ground for 15 seconds
Lurker applied to non user Defenders - should follow same logic as acrobat
Gunslinger extreme - double the AP cost but twice as fast throws
Escape Artist for RBs on outside runs - needs 3-4 plays to recharge and instantly makes RB tired
Master Spy Contain - gives Spy a speed boost to chase down escape artists - only activated on escape artist plays
Stinky Cheese - if your opponent cheese multiple plays, their players automatically STINK
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Jackrabbit - Makes DLineman or OLB automatically jump to swat down passes
Bulldozer - Gurantees a pancake on an impact block - need 3-4 plays to recharge
Press me Not - Guarantees a win against any DB press
Nerf Escape Artist, so it cant be used every play...needs 3-4 plays to recharge
Non Comatose Acrobat - If DBs use Acrobat, they should not lay on the ground for 15 seconds
Lurker applied to non user Defenders - should follow same logic as acrobat
Gunslinger extreme - double the AP cost but twice as fast throws
Escape Artist for RBs on outside runs - needs 3-4 plays to recharge and instantly makes RB tired
Master Spy Contain - gives Spy a speed boost to chase down escape artists - only activated on escape artist plays
Stinky Cheese - if your opponent cheese multiple plays, their players automatically STINK