Yeah to me the system us better, more punishment or reward. you miss a hit stick your guy wont just recover in .2 secs. but you have a dude with high HPWR, vs bad carrying it makes sense haha
Its very hard to get a huge hit this year so when i hit someone i want the ball to come out at least half the time.
Maybe it's just the overall low ovr gameplay right now and as better ball carry cards come out it will be about the same as madden 19. That's my hope. Until then, I'm gonna just play with ball carrier conservative if that helps. Only good move feels like the stop and go/hesitation anyway.
Let's hope the "fix" isn't that instead of the ball being fumbled, the RB "Falls Forward" LOL
this has been a big complaint so far. I think they will correct it soon. In the meantime get the objectives done for mut master while the fumbles are so easy to come by.
Quote from killiqanisland >> I’m okay with it honestly. Guys shouldn’t be just eating big hits.
A dude threw a check down to his halfback and started to run straight at my safety so I squared up and knocked his dick in the dirt. The ball flew back 5 yards towards his endzone. This is realistic when a safety with 89+ hit power murders a halfback that has at most 87 carry and causes a fumble. Start giving yourself up or...idk...don't put yourself in a position to get thumped.
Who is your halfback?
Literally 75 percent of hit sticks are fumbles now. You cant even try trucking anyone and it's a fumble.
That crap needs to be nerfed