Muthead
+0

Chemistry question on backups and uniforms

does chemistry work with all starters and backups or just the cards that show (starters)

also if you put chemistry on uniforms does it only apply when u are home or away and using that uniform or do both always apply? Same with stadium, only if you home? I assume coach always works.

chromexskull

Quote from ksugg30 >> Backups chemistry count.  So if your running a theme team, fill those with players from that team.  Even if you have a a few non-theme starters.

When you put chemistry on the 2 jerseys, coach, and stadium.  They count full time in groups of 4 for each level.  So every 4 of the same chemistry gets a new bump.  In my experience, pick one and stick to it mostly.  There are 10 total per card, so 40 chems available, or 10 total levels available.  I usually do something like level 7 Passing, and level 3 Passing D or something on each card.  (Further in season when TP is cheaper)  Right now I'm at level 2 Passing.

If you plan to max out a theme team.

ksugg30

Backups chemistry count.  So if your running a theme team, fill those with players from that team.  Even if you have a a few non-theme starters.

When you put chemistry on the 2 jerseys, coach, and stadium.  They count full time in groups of 4 for each level.  So every 4 of the same chemistry gets a new bump.  In my experience, pick one and stick to it mostly.  There are 10 total per card, so 40 chems available, or 10 total levels available.  I usually do something like level 7 Passing, and level 3 Passing D or something on each card.  (Further in season when TP is cheaper)  Right now I'm at level 2 Passing.

If you plan to max out a theme team.

You need 40/50 of the players, but 50/50 is better.  Then once you max out the jersey/coach/stadium chems is when you really start to see +2 or +3 boosts to players OVR.  Combined with your standard chems like WC or PD.

For example:  Last year my 94 Baker card was a 97 OVR with 40/50 Browns, 30/30 WC, and level 7 Browns Team Passing.