motivators i dislike generally. id rather they put more stats in the theme chemistry than ever bring motivators back. they are either broken stupid or completely useless.
I never really cared for the program but it sounds like lots of people did like it
Quote from cars_is_a_bad_username >> Quote from WinterSkoldier >> Unrealistic and unskilled.
are you trolling? lol
Until EA makes linebackers that run 4.3's slower than receivers that run 4.5's this game will be unrealistic and unplayable.
Also anything I can't stop is cheese and if you don't play the game the way I want you're unskillful.
Quote from WinterSkoldier >> Unrealistic and unskilled.
are you trolling? lol
Quote from The_Matural >> Quote from jcsteel66 >> I would love either Rising Stars or Motivators—something where you can play with Chemistry or bonuses to certain ratings to max out your squad. It’s been a bit vanilla on that front this year.
How about team motivators. Each team gets 1 guy and boosts their awareness, strength, agility. Stuff like that. Have to have maybe 10 guys from one team to activate
Quote from jcsteel66 >> I would love either Rising Stars or Motivators—something where you can play with Chemistry or bonuses to certain ratings to max out your squad. It’s been a bit vanilla on that front this year.
How about team motivators. Each team gets 1 guy and boosts their awareness, strength, agility. Stuff like that. Have to have maybe 10 guys from one team to activate
I would love either Rising Stars or Motivators—something where you can play with Chemistry or bonuses to certain ratings to max out your squad. It’s been a bit vanilla on that front this year.
i want it. i want there to be 1 card from each team with 2 chem slots. would be lower ovr like 92 or 93 and because ea almost no chance of heaving a power up. we severely lack current player content, we severely lack content for over half of teams, we severely lack power ups and i think 2 chem slots is a cool feature as long as it is on a select few cards only.