On offense I recently took abilities off my RB and now have it on 2 WRs and my QB (Kelvin, Evans, Young). I've noticed zero difference in my run game, so I'm pretty sure they weren't doing anything for me there
On D I recently put abilities on my MLB and LOLB (Devin White and Derrick Brooks) because I play a lot of Nickle. I was able to put both run stopping and coverage abilities on them so they're very well balanced. My 3rd chem is on Simeon Rice and hes a monster pass rusher.
on offense... i would go with the following. (these are just my opinions - someone else may have other options that are better)
Brady (HRM, Pocket Deadeye, Gunslinger and your choice of protected or identifier - personally i use identifier, i love being able to see the user)
Randy Moss with post flag elite, streak specialist and redzone threat
Torry Holt with post flag elite, streak specialist, matchup nightmare, and route technician
on defense
Troy P with enforcer, universal coverage, and lurker.
Aaron Donald with reach elite, edge threat elite, and run stopper.
Julius Peppers with reach elite, edge threat elite, and no outsiders.
Edited by JordanF0705
Thanks so much for your help
again, just my opinion... i normally like abilities on 2 safeties with enforcer and a pass rusher. but i don’t believe you have 2 safeties that get enforcer.
https://www.muthead.com/20/team-builder/1eb0fa41-c64d-4bc8-9209-343d75838fd1/
There's my team. Who should I put abilities on and which ones?
Currently have enforcer on troy p, mossed on randy moss and hrm, protected, pocket deadeye and gunslinger on Brady. (is hrm worth it or should I swap it out?)
Also is there a thread somewhere that explains all the abilities?
Thanks for the help