Muthead
-1

Abilities advice

https://www.muthead.com/20/team-builder/1eb0fa41-c64d-4bc8-9209-343d75838fd1/

There's my team. Who should I put abilities on and which ones?

Currently have enforcer on troy p, mossed on randy moss and hrm, protected, pocket deadeye and gunslinger on Brady. (is hrm worth it or should I swap it out?)

Also is there a thread somewhere that explains all the abilities?

Thanks for the help

VoodooToo

On offense I recently took abilities off my RB and now have it on 2 WRs and my QB (Kelvin, Evans, Young). I've noticed zero difference in my run game, so I'm pretty sure they weren't doing anything for me there

On D I recently put abilities on my MLB and LOLB (Devin White and Derrick Brooks) because I play a lot of Nickle. I was able to put both run stopping and coverage abilities on them so they're very well balanced. My 3rd chem is on Simeon Rice and hes a monster pass rusher.

skelemen1998

Thanks, I might try some different combos out

JordanF0705

on offense... i would go with the following. (these are just my opinions - someone else may have other options that are better)

Brady (HRM, Pocket Deadeye, Gunslinger and your choice of protected or identifier - personally i use identifier, i love being able to see the user)

Randy Moss with post flag elite, streak specialist and redzone threat

Torry Holt with post flag elite, streak specialist, matchup nightmare, and route technician

on defense

Troy P with enforcer, universal coverage, and lurker.

Aaron Donald with reach elite, edge threat elite, and run stopper.

Julius Peppers with reach elite, edge threat elite, and no outsiders.

Edited by JordanF0705

skelemen1998

Thanks so much for your help

JordanF0705

again, just my opinion... i normally like abilities on 2 safeties with enforcer and a pass rusher. but i don’t believe you have 2 safeties that get enforcer.

skelemen1998

Don't think so either