We got our first Gridiron Notes of the new features coming to Madden Ultimate Team. Here is a quick summary of the highlights:
- Field Pass
- New "Battle Pass" style system, where completing objectives will progress you through the Field Pass.
- Three types of Field Passes
- Season
- 60 Levels of rewards
- Season will run for roughly 60 days
- Rewards: Coins, Packs, High OVR MUT Players
- Competitive
- Progress by playing competive modes (Solo Battles, H2H Seasons, Squad Seasons, MUT Champions).
- Refreshed bi-weekly
- Rewards: Coins/Packs, High OVR Mut Player as ultimate goal
- Program Specific
- Comes out with specific programs, with unique objectives/goals
- MUT Champions
- Rebrand of "Weekend League"
- GAMES CAN BE PLAYED MONDAY-MONDAY, NOT ONLY ON WEEKENDS
- Champs Entry Tokens
- Earned through Competitive Pass
- Give you entry into MUT Champions
- Tokens are items in your binder and never expire
- REWARDS WILL PAY OUT IMMEDIATELY AFTER YOUR GAME IS COMPLETE
- SETS 2.0
- Reduction of number of clicks needed to fill out sets
- Sets are now accessible inside Item Binder
- You can Filter Sets by postion or program
- Game will automatically check your inventory for the lowest cost, unused, and non-favorited items needed to complete that Set.
- Items used in sets will now be returned to the binder as "Account Bound Items" with the BND tag (with reduced quicksell value)
- COMPETITIVE PLAY
- Solo Battles
- 4 Solo Battle games to play each day
- Rewards will be through the Competitive Pass as opposed to the Battlescore alone
- H2H Seasons
- Reduced games to 8 per season
- Reduced divisions to 6
- MUT Draft
- Ranked has been removed
- More regular updates to draft pool
- Salary Cap has been removed from Ultimate Team
- PLAYER ITEMS
- Starter teams will have higher OVRs so they are more viable early
- Power Ups LOTS OF CHANGES
- Overall: Dialing back the use of power ups
- Lower OVR Elite players will have ability buckets based on their archetype
- Higher OVR Elite players will have custom ability buckets built for that player
- e.g. Discounted abilities, cross-archetype abilities etc
- TEAM CHEMS WILL BE ON ITEM, NO POWER UP NEEDED
- NO MORE PURPLE POWER UP ITEMS
- Still will be tiered player builds inside programs (e.g. collection all versions of a Legend to build it to the highest OVR)
- STRATEGY ITEMS
- UI improvement to see what attributes are being boosted
- 3 Strategy Item Slots
- Offense
- Defense
- Team affinity
- NO SPEED BOOST ON CORE STRATEGY ITEMS
- STRATEGY ITEMS WILL BE AUCTIONABLE
Whew, what do you guys think? Big W? Some Ls? Let me know in the comments!