Four new Superstar Abilities have been added to Madden Ultimate Team (Backlash, Recuperation, Honorary Lineman, and Deflator). Ability Point adjustments have been made to individual abilities and the AP limit on offense and defense have both been raised from 10 to 12. Check out all of today's AP adjustments and new Superstar Abilities below:
To read Kraelo's forum post on today's changes, Click Here.
Backlash
Tacklers will get a fatigue penalty for any non-conservative tackle on a ball carrier with this ability equipped.
Power HBs - Tier 2 Ability, requires 90+ Truck (2 AP)
Physical WRs - Tier 2 Ability, requires 75+ Truck (2 AP)
Elusive HBs - Tier 3 Ability, requires 88+ Truck (4 AP)
Utility FBs - Tier 3 Ability, requires 90+ Truck (2 AP)
Recuperation
Quicker fatigue recovery.
All Archetypes - Tier 2 Ability (1 AP)
Honorary Lineman
More likely to produce impact blocks against defensive backs.
Physical WRs - Tier 2 Ability, requires 60+ Impact Block (2 AP)
Blocking TEs - Tier 3 Ability, requires 80+ Impact Block (3 AP)
Blocking FBs - Tier 3 Ability, requires 85+ Impact Block (3 AP)
Deflator
Produces more ball carrier fatigue when using non-conservative tackles.
Field General MLB - Tier 2 Ability, requires 90+ Hit Power (3 AP)
Run Stopper MLB - Tier 2 Ability, requires 90+ Hit Power (2 AP)
Run Stopper OLB - Tier 2 Ability, requires 90+ Hit Power (2 AP)
Run Support Safety - Tier 2 Ability, requires 90+ Hit Power (2 AP)
Hybrid Safety - Tier 2 Ability, requires 90+ Hit Power (3 AP)
Pass Coverage MLB - Tier 3 Ability, requires 90+ Hit Power (3 AP)
Pass Coverage OLB - Tier 3 Ability, requires 90+ Hit Power (3 AP)
Zone Safety - Tier 3 Ability, requires 90+ Hit Power (3 AP)
Offensive and Defensive AP Limit has been raised from 10 to 12.
Double or Nothing - Increased +1 AP across all Archetypes
Acrobat - Increased +1 AP to all non-CB Archetypes
Escape Artist - Decreased -1 AP to Scrambler QB
Enforcer - Decreased -1 AP to all LBs and CBs, Run Stopper MLB/OLB now set to 1 AP
Identifier - Decreased -1 AP to Field General QB, Improvisor QB, and all O-Line Archetypes
Threat Detector - Increased +1 AP across all Archetypes
Juke Box - Decreased -1 AP to Elusive HB and Deep Threat WR
Spin Cycle - Decreased -1 AP to Elusive HB and Deep Threat WR
Evasive - Decreased -2 AP to Elusive HB and Deep Threat WR
TE Apprentice - Decreased -1 AP to Possession TE
Secure Tackler - Decreased -1 AP to Run Stopper DT and Run Stopper DE
Human Joystick - Set to 8 AP across all Archetypes
Playmaker - Set to 4 AP across all Archetypes
QB Playmaker - Set to 7 AP for Improvisor QB
Gunslinger - Increased +1 AP to Strong Arm QB, Field General QB, and Scrambler QB
Which new Ability do you think will have the greatest impact on MUT? Share your thoughts on today's AP adjustments and new Abilities in the comments below.