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Dgerard22
Member since April 2016
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Dgerard22
commented on
Maybe something like 10 events on day 1 of the promo. Complete each one in order. Get some kind of achievement pack after completing all 10. Make them slightly increasing in toughness. Or at least variety. Make the last event gasp kind of difficult. There has to be some other way to approach the live events. Right now they feel like I just have to get them out of the way. Zero engagement at all. 10 yards on 5 carries. Punt 15 yards. C'mon. There needs to be something.
Dgerard22
commented on
Here's a promo thought. Keep it mut style. Or heck, even Master's Series esque, with more linear challenges you have to defeat to get to the next one. Earn simple collectibles along the way. EA could lock stages so people couldn't complete the whole thing right away. Make the challenges unique and challenging. Successfully truck two defenders on one play. Score a touchdown from midfield with a random play given to you. Etc. I'm numb to the "grinding easy, repetitive live events but make a spreadsheet to figure out what to do with all your crap" approach.
Dgerard22
commented on
I cannot stand power. I miss the boosts on player cards deeply. I think it is asinine that we can't see the change in stats on player cards from our boosts. The incredible amount of complexity they've layered on to this game burns people out. I haven't been able to talk myself into playing for longer than one month at a time all year from decision fatigue.
Dgerard22
commented on
Quote from deseanjackson53 >> Quote from Dgerard22 >> Maybe use an xbox controller with your phone. Hand no longer is ever in front of the screen. I love it. Wait you can do this https://youtu.be/dOTO4krhKXU
Dgerard22
commented on
Maybe use an xbox controller with your phone. Hand no longer is ever in front of the screen. I love it.
Dgerard22
commented on
It's ludicrous that boosts aren't shown in player stats. It has to change.
Dgerard22
commented on
Quote from thehumdinger504 >> Quote from goatbelichick >> The players from the Sideline Pass always showed in green this year, because it's a temporary boost. The Sean Taylor did the same thing in December until the expiration date, then reverted to lower stats and no longer green. Why just the temporary boost and not the fo ones as well?
Dgerard22
commented on
Will the FO boosts ever reflect the changes in glorious green updated stats on the player cards? PLEASE. Will Master's cards ever get boosts this year?
Dgerard22
commented on
Was there ever an explanation why the stat adjustment was not in the game?
Dgerard22
commented on
You guys are spot on when you say at least we know what we've invested in and that they're actually functional.
Member Stats
Joined
4/3/2016
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0.35
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