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FootballSimStrategy
Member since February 2018
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FootballSimStrategy
commented on
23 Feb 2018
What about the 3-4 Over Ed formation? Its basically a 4-3 defense by alignment with 3-4 personnel. Its probably not a coincidence that its in the Bmore playbook. I'm not sure which linebacker puts his hand in the dirt but you can formation sub Suggs into that spot if its not the OLB position you have him in. Also depending on who you play in madden (and irl) nickle is more of the base coverage now(because so many people use 3 or more receivers). Get into nickle 2-4-5(which should be base nickle in most 3-4 books) and have him play in the DE position. Same thing in Dime, use the LB at DE formation sub and let him do what he does best. Hope some of this helps.
FootballSimStrategy
commented on
22 Feb 2018
Quote from Mr4freeze >> Quote from FootballSimStrategy >> Quote from Holtrp >> In game, does this affect the run fits? I assumed it is similar to odd / even front in 3-4 in lining up directly or offset to the Oline.
FootballSimStrategy
commented on
18 Feb 2018
Quote from Holtrp >> In game, does this affect the run fits? I assumed it is similar to odd / even front in 3-4 in lining up directly or offset to the Oline. I never bother with and instead cycle between normal and wide sets, but it might be another adjustment to make considering how good running is this year. It affects gap responsibilities. For example the 3 technique is a B gap defender. He will either line up in the weak side B gap(under) or the strong side B gap (over). So lets say your opponent is running plays to the weak-side B gap. You can get into under front and put your star DT there to shut down that run play. The same thing if they are running to the strong side B gap. The 3-4 is a little different. I don't think that lineman flip like in the 4-3. I think they just shift weak and strong. I've never been a big 3-4 guy.
FootballSimStrategy
commented on
17 Feb 2018
The over and under front really describe the shift of your defensive linemen. Without getting into a long explanation, the under front shifts your defensive linemen to the weak-side of the formation. The over front shifts your defensive linemen to the strong side of the line. Note: in madden this called 4-3 normal but it is still technically an over front If you look at the diagrams and focus specifically on the defensive linemen. You can see in the first picture the linemen are shifted to the left (weak-side away from the TE), and the in the bottom pic the linemen are shifted to the right(strong-side toward the TE). The reason for this is you may want to put your strongest players to one side or the other depending on where the offense may run. You can see the 3 (technique) moves in both pictures. This is because between your two defensive tackles he is usually the best. Think Warren Sapp or Suh from the Dolphins type of player. If the offense in running to the weak side of their formation you may want to get in an under defense to put your best DT and your strongest run defenders(your defensive line) to the weak-side of the formation. Now the offensive is running into your strongest run defenders. The same thing but opposite for the madden version of over. The madden version of over is basically the under flipped. So if they are running the strong side then you may want to get in the over front.
FootballSimStrategy
commented on
17 Feb 2018
Cover 3 - Attack the flats, seams, middle hook area Concepts Curl/flat Deep Comeback /flats Deep Out/ flats 4 verts passes in the seams Shallow cross and Drive Cover 2- Deep Middle, Deep corner, Four Verts Concepts Deep post over the middle (unless its tampa 2 ) Smash (corner route) 4 verts - four receivers vs 2 deep defenders(3 if tampa 2)- If they are playing cover 2 carry this is not as good. Shallow cross /Drive vs tampa 2. Reason: Deep middle is defended by the middle hook defender opening up a small window underneath him. I know cover 2 is pretty effective this year but these are general strategies when attacking cover 2 and cover 3. You will have to play around with what works against the opponents you play and your strengths on offense. Also, if possible run cover 2 you should have a numbers advantage in the box.
FootballSimStrategy
commented on
13 Feb 2018
Generally, it's still cover 3 (just a variation) so the flats and sidelines should be areas that are good to attack. Concepts like curl/flat, Deep comeback/flat, and Deep outs outs should attack this area. Also, don't forget the run game. If you have to two safeties deep and you have good line or at least equal to you opponent the run should be good. Even though it's cover 3 the alignment of cover 3 buzz keeps they safeties back initially at the snap which give you a numbers advantage in the box(if its the same play your talking about). Hope some of this helps.
FootballSimStrategy
commented on
13 Feb 2018
Quote from metalmusicguy26>> I have tried almost everything possible to improve my skills on offense but nothing seems to work. I cannot pass the ball at all. I can run the ball ok but I need to improve on it. On defense I can user ok. I cannot stop anyone on defense. I try to change up coverage but they still complete passes. I think it is important to remember that your goal is not to stop them from completing passes. Your goal is to limit the amount of scoring. So the key is to take away some part of the field, and force them to make passes in the parts of the field that you feel most comfortable with. For example Cover 3 is generally weak in the seams and flats/outsides. So offenses can complete passes in those areas but, teams that play cover 3 a lot accept this because they feel that it will be tough for the offense to consistently go the full length of the field throwing in these areas. If the do catch it they can be tackled for short gains. And one incomplete pass or penalty makes a pass caught in the flat no big deal. You get them in 3rd in long and now have to force thows into the strength of the coverage. I'm not saying you should play cover 3(or its the best coverage in m18) just using it as example.
FootballSimStrategy
commented on
10 Feb 2018
Quote from VoodooMan >> Quote from FootballSimStrategy >> Quote from VoodooMan
FootballSimStrategy
commented on
9 Feb 2018
Quote from VoodooMan >> Jump, height, speed. But make sure you're adjusting your coverage to over the top. So in theory a low rated(zone, man coverage) defender could defend the jump ball well if he has a high jump, height, and speed rating? If this is true. Are these ratings equal or are is one more important then the other. For example is Jump, more important then speed. Is Height more important then jump?
FootballSimStrategy
commented on
7 Feb 2018
Quote from labtekwon >> 1.they actually DONT know how to run the routes in the route tree. 2. they actually DONT know how to block. 3. they actually DONT understand why you have to run the routes as they are called. 4. they actually DONT understand how to setup run plays using formations other than shotgun and heavy. 5. they actually DONT understand the sport of football at all. this game has been made "bum friendly" because if you make it so EVERYBODY has a chance to win regardless of strategy or skill: then scrubs can buy cards and depend on the flukey/non-football aspect of madden to give them a chance regardless of completely idiotic strategy and moronic play calling.
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