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JStein2469
Member since January 2016
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JStein2469
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All, Apologies on getting this information out later than we ideally wanted to. As it was mentioned in my MUT blog a month or so ago, not all players will have the same options when it comes to Chemistry Abilities. There is a ratings (and sometimes an OVR) requirement that the player must meet in order for these Abilities to appear in the player's bank. To be clear, this is the non-chemistry-impacted value of these ratings. Gunslinger requires 92 Throw Power but you CANNOT Chem up a player's throw power from 90 to 92 to acquire it. Enough of the intro, let's get to it. QB Ability Ratings Criteria Conductor 90 Awareness Energized 90 Acceleration Identified N/A Gunslinger 92 Throw Power Never Stumble
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