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j_bordo83
Member since July 2018
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j_bordo83
commented on
17 Oct 2018
I haven't saw the reverse snap glitch anymore but my center did completely miss my QB in shotgun which was about a 20 yard loss. I didnt even know P.I. calls were in the game lol. You can completely man handle WRs but I usually use bump or just run in front of them. Maybe they save those if you actually try to tackle WR when balls in air. I have been getting a lot of weird looking animations recently tho even more than previously.
j_bordo83
commented on
15 Oct 2018
Quote from tts42572 >> Quote from LocalsOnly >> I think it’s feasible to make ultimate without having to play all games on ultimate. Obviously top 100 requires ultimate. Might I suggest playing the lower overalls on ultimate and the 86+ teams on legendary. I did that against the 86 when I barely squeaked out the win against the 85. I think if I win 3/4 on Friday on ultimate I’ll be good.
j_bordo83
commented on
12 Oct 2018
I'm surprised no one has mentioned the QB throwing stats yet which could factor into it. Deep accuracy threshold is hard to meet so even with decent throw power there is chance QB left ball a little short. Who knows exactly, I havent been as big as most on Tyreek this year. Still using his 87 PU as WR#3 and some plays the speed is really noticeable but others seems route running just as important.
j_bordo83
commented on
12 Oct 2018
I had an extra point blocked vs me the other day in H2H. Luckily I was ahead enough it didn't matter but its possible. In solo battles I've blocked 1 FG since patch also but those are easier imo but only If clock is running. If they are trying to chew clock they will snap it 99% of time as the play clock first hits 2 seconds giving a much easier time to line up your jump. CPU have been running fake FGs and punts a lot more vs me now however in solo battles. Caught me off guard because I really never saw it happen once until recently but its like they grew humungous balls and roll the dice nowadays.
j_bordo83
commented on
11 Oct 2018
I rarely even try to high point in red zone or anywhere on field for that matter anymore. Just not much luck. In the end zone I seem to always get the animation where defender comes what looks way too late, winds up and slaps the ball out of my hands basically every time.
j_bordo83
commented on
10 Oct 2018
Quote from Biggamerben86 >> I used to struggle against mid blitz til I figured out HB Toss torches it now if I see someone pick that play I'll just spam it til they come out of that defense. I have my team completely chemed out to run anyways and use receivers like larry fitz I've always been a run first type of player. And as someone else said HB wheel, HB wheel, HB wheel. Audible to slants generally works well also. Isn't too hard for one WR to get quick open release and then hes behind basically their entire defense. Speaking of mid blitz i dont see much in H2H anymore. I like to use the 2-4-5 nickel look occassionally just to bait people into thinking its mid blitz.
j_bordo83
commented on
9 Oct 2018
Quote from jcsteel66 >> Quote from fromundanuts >> Quote from jcsteel66
j_bordo83
commented on
9 Oct 2018
I'm curious to what others do but plays with hard flat zones or swapping them to hard flats seem to do ok. I usually mix up defense plays but shifting your dline helps if they dont just flip it and then it comes down to switching back and forth lol. I use 3-4 and try to adjust LB by spreading or manually position and have been usering one of my MLBs to basically be ready for a mad dash toward sideline if it appears to be a toss or stretch. The hard flat zones seem to work better than OLB blitzes but maybe its me.
j_bordo83
commented on
9 Oct 2018
With the rewards higher means I'm more than likely even going to rage over dumb plays. I honestly laid off H2H for a bit because between it and Solo Battle sheenigans I felt like i was purposedly trying to raise my blood pressure.
j_bordo83
commented on
9 Oct 2018
Quote from spyral23 >> If you are working your scheme down, doesn't it help to play better plays instead of people that aren't that good theirselves? I agree, and i get your point but i really think this will help your game and make you a better H2H player way quicker. What if you keep going up in division, and suddenly you play guys you can't beat? That makes H2H pretty useless for you from that point. This matchmaking improves the shelf-life for any kind of H2H player. You can still get demoted from a division for only winning a certain number of games in a season. The way it is currently I'm fairly certain divison doesnt mean a whole lot at least in my experience.
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