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mp7272
Member since October 2013
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Message mp7272
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mp7272
commented on
Addressed in today's title update! Addressed an issue allowing defensive teammates in Squads to interact with the Defensive Captain's pre-play adjustments menu Excited to test this out. gg!
mp7272
commented on
Fridays are Ratings announcement day, new promo or not, they bring in the ratings adjusters and go through some of the highlights of players that improved or declined in this weeks update. This doesn't impact MUT cards ratings, it's the players ratings in the base game.
mp7272
commented on
Love the core idea - frustrated by the implementation that feeds the drive to find exploits and pits the community against one another in a "vs CPU" scenario. This is the first year they've done these, and I think it's a really good idea that will take some time to refine and there will be growing pains. That's OK. Keep trying and keep improving.... A few Suggestions: -- Eliminate the top 100, go to a fixed tier reward structure with objective driven bonuses. -- In addition to these community teams (Which seem to be several weeks out of date) there should be more themed sets of opponents - the silver/gold Packers team, a Packers team with the elites added, and a Packers team with the Legends, limiteds, etc added. -- It should be a "best 11 of 13" type scenario, where the 11 and 13 are fixed (10 of 12? 10 of 14?) -- You would get all 13 games to complete the objectives, but only your top 11 games would count towards hitting the reward goal score. This would significantly mitigate the problems with crashes, power failures, internet dropping, or servers disconnecting people.
mp7272
commented on
This isn't what I'm talking about - not individual assignments, but the full and segmental adjustments - ie pass or run commit, shade inside/outside... if the d-coord pulls up the menu and the next button input is from a teammate, it can take effect or prevent the D-coord from getting the right menu up at all.
mp7272
commented on
Eliminate the Top 100 nonsense, replace it by distributing the same rewards through objective lists, such as those suggested by the OP. The Top 100 incentivises exploiting the AI and general selfishness... the community thrives more when we are incentivized to cooperate and cheer each other's successes. The objectives should be designed to incentivize playing real football rather than min/max exploitball... time of possession challenges, ball distribution (catches/carried by diff players)...etc, etc.
mp7272
commented on
I don't know if you lose the existing chems on them, but you do retain the ability to put 2 2x chems on him fully powered up and the 3x team chem too.
mp7272
commented on
Yes, it disappears on extra points, regular field goals, kick offs, etc - but with a bonus of sometimes showing up on a teammates screen instead.
mp7272
commented on
Def needs to be fixed, but the comedy and cooperative element in squads has been amusing... Played multiple games where the kick aiming bar shows up on my screen (D coord) but not on the guy kicking (o-coord) screen... So I talk him through aiming... "a little right...no too much...back to the left...better...yup, kick it! really amusing on 50+ kicks with wind.
mp7272
commented on
Instead of corrective actions that just create more problems, we should start with the base problems. 91 zone is insane. Don't do that. certainly not for lbs and dls - shift the thresholds from 89-90-91 to 89-95-99 or just make zone reactivity more reasonable. Dudes with their backs turned shouldn't magically zip the perfect line to the ball...and receivers should be equally reactive to passes in the air as defenders. repetitive play calling is garbage - show the same team the same play more than 3-5 times in a game and it should get smashed with 100% defeats across the field. Secure Tackler is an interesting ability on one or two defenders, but it seems that the solution to the blocking/ai response system being busted on outside runs was to make ST obtainable by every position on D... If you want football to play like football, I don't think you can have more than 2 ST players on the field. Broken tackles need to happen or power runners are of little value, it's just about speed and avoiding contact completely.
mp7272
commented on
All players that have appeared in movies? Brian Bosworth Clay Matthews OJ Simpson (With red chem Stiff Arm Stab) Dan Marino (seems unlikely with his recent card) Dick Butkus Brett Favre Willie Beamon Footsteps Falco
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10/9/2013
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